Quaid
Trump's Staff
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This statement was probably correct in recent years, but I think we might be seeing a bit of a backlash.Just to restate why EQ will never happen again.
There wont be forced grouping ever again because you lose 90% of potential players by having that. EQ could get away with forced grouping because of the semi monopoly it held. Once WoW released that era of gaming was over forever.
You can't have contested content in a game without the forced grouping aspect because of the basic degeneracy of the average MMOG player. If there is no forced grouping then there is no real reputational risk from being a asshole.
Travel and Death timesinks are simply wastes of time that while adding depth to a game will in the end be rejected by players. The only reason I see for having these types of timesinks in a game is to slowly get rid of them over time as a reward for progressing in the game.
Games like Camelot Unchained and Black Desert are not following the pattern that you describe.
I think that the MMORPG industry, just like the music industry, is about to see a serious hipster backlash. New funding methods and building tools appear to be reducing barriers to entry, and as we can see in P99 and other small MMORPG communities, it doesn't take many players to create a thriving community. No, they will never dethrone the big boys, but at least some of us may find a new home.