shabushabu
Molten Core Raider
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All I think when I read this is how the evolution of these games went from primarily grp based to primarily solo based and when that happened all the suck began.I don't want "wackamole" but I do want something better than what we have now. The whole rotation / ability bloat, while waiting for your next cooldown thing is bullshit. One of the worst examples of that is Rift. And all of it is an extention of the same tired old mechanics we have had since EQ/WoW etc. Everything about mmo combat should be blown up and rethought.
Some games have tried and have had limited success. GW2 had some good ideas but didn't take them far enough, I like some of TSW's ideas too, also TERA's. But we need more companies to realize that while the existing model may still pay the bills it is a dead end.
But even more annoying than current mmo combat is the fetch it quest model. I'm done with it. I log into mmos less and less because I don't want to run around like a fucking errand boy bitch. I have better things to with my time. Oh and I just loooove looking through my inventory and spending half a day figuring out what is what.
Stream line the whole process and get me to the meat of the game faster. And that doesn't mean I want a lobby instance game, for you fukwits who dont' understand what I'm talking about.
Most Mmos are old, stale and stupid. They are almost all the exact same game with different art on top.
Even some old mechanics like collect 5 bear balls gets more interesting when you have to delve into a dungeon with a group to acquire said balls. MMO gameplay has always sucked compared to single player RPGs yet now it is even more suck because it has had nearly the only interesting part (ppl) not required for anything.