EQ Never

Flaw

Molten Core Raider
712
270
No vendor buy back = trash game. Quit forcing players to use some arbitrary auction system that typically exists in the first place as a potential income source for the company; assuming they're greedy enough to come up with an even remotely workable RMT transfer system......

Lame just say you don't allow merchant buy back because items have much higher reuse factor in EQN and you don't want merchant diving to lower prices of items in auction house.

Then you know what just allow merchant buyback anyway because you have zero proof that it will actually harm the game. You're simply doing it because your computer nerd control freak nature based upon a unproven theory you have that doing so may be a good idea.

We can state as a fact that merchant buy back was a good thing in EQ we have zero proven evidence that any game was actually made better for not having it.
 

Felmega_sl

shitlord
563
1
I enjoyed the feature in Asherons Call. It was fun to visit a remote vendor and see if he had any cool gear that someone had sold him. I'm not sure if I agree with them that player interaction is lost on these transactions. All that said, the Auction house is too convenient to not incorporate. I could see players throwing a huge hissy fit if EQN had no auction house.
 

Droigan

Blackwing Lair Raider
2,630
1,356
At least I'm not alone. I dream of the days of player-driver trading.
I assumed that is what they were doing now considering the video explaining why they do not have vendor buybacks. They mentioned the word community over and over, and AHs certainly isn't a community building feature, but rather one more thing that makes it "your" adventure, not having to deal with other people, but instead just look at the UI and sort by cheapest. Don't think I have ever looked at the name of the person selling something on an AH, even though I am fairly certain every AH lists the names of the people who put items up for sale.

+1 for bringing an EC equivalent back. Which they won't do, because people will bitch because it is not convenient or fast enough.
 

Quaid

Trump's Staff
11,859
8,265
Having vendors eat items combats mudflation. This feature outweighs any benefits that buyback gives IMO.
 

Droigan

Blackwing Lair Raider
2,630
1,356
Having vendors eat items combats mudflation. This feature outweighs any benefits that buyback gives IMO.
Agreed. But didn't EQ have a buffer period of only a few hours? Sold items to vendors didn't persist forever I think. I remember I often looked at the vendors in... umm.. was it the Halflings area? Some vendors often had those Necro rod clickies where you could locate your corpse 3 times, guess they were often vendored around where they dropped.

Have vendors keep items sold to them for an hour or two, no AH, and let the community be merchants. That way you could still get "trash" items that people just vendor, which the necro rod was, don't think I ever saw people sell that thing.
 

Siddar

Bronze Baronet of the Realm
6,479
6,029
huh, what's the latest definition of mudflation?
I think he meant to say inflation.

He is still wrong though merchant buyback is in the opposite of inflation its a deflationary activity in that it causes prices to drop not rise.

Merchants buying item then destroying them in a non back system is exetremely inflationary by the way, because items leave game reducing supply while gold enter the game as a result of item being sold to merchant.
 

Siddar

Bronze Baronet of the Realm
6,479
6,029
Agreed. But didn't EQ have a buffer period of only a few hours? Sold items to vendors didn't persist forever I think. I remember I often looked at the vendors in... umm.. was it the Halflings area? Some vendors often had those Necro rod clickies where you could locate your corpse 3 times, guess they were often vendored around where they dropped.

Have vendors keep items sold to them for an hour or two, no AH, and let the community be merchants. That way you could still get "trash" items that people just vendor, which the necro rod was, don't think I ever saw people sell that thing.
Items last in EQ on merchant until a servers/zone reset causes them to revert them back to empty.
 

Droigan

Blackwing Lair Raider
2,630
1,356
Items last in EQ on merchant until a servers/zone reset causes them to revert them back to empty.
Oh. Well I guess Bristlebane went down a lot then, because I rarely found good stuff. Then again, others were probably far more active than me.
 

Malakriss

Golden Baronet of the Realm
12,872
12,259
There was still a limit to how much they could hold, otherwise you could sell a thousand different items to a single vendor and have a scroll list that takes forever to load. There's also issues of making sure every single item has a lower sell than buy price, crafted item margin increases, charged versus uncharged items, etc. Things they don't ever want to deal with apparently.
 

Creslin

Trakanon Raider
2,508
1,153
Vendor buy back was usually shit, the only time I used it was looking for words in eq and that was cause the game was old as shit and people junked that type of stuff because you couldn't mail it to alts or be bothered to spend time manually selling it.

Very definition of a feature that isn't a big deal either way.

Remember the game with the best economy is eve. And it also has the most detailed and robust AH. I am all for localized AHs.
 

Dr Neir

Trakanon Raider
832
1,505
Idea of vendors eating items is crap and the Buy back deal was there in EQ1, you just got the shaft if you oops'd and sold your mithril 2h or other item you didnt mean to sell and then seeing how much the resell was from the vendor! I had many friends over the years about to cry doing this and it was a matter of how much is that price vs you willing to re-farm/quest it again.

This is also a problem when items became the dreaded "NO DROP" BS. As a pen and paper player I looks at those items as cursed items if you couldn't sell them or hand them off to someone and yet you could destroy them with ease? If they wanted to stop the farming of items, a better way would have been to have an incremental modifier that would be tagged to the player's toon so that if someone is killing X mob and it drops X item and the player picks it up the modifier is applied to that toon. Modifier could be HP increase on the mob, dam or DS. Each time the mob is attacked from X toon that has been farming it, it will become harder and harder for that toon.

There is no limit on what the vendor in EQ1 could hold when I played but there was a limit to what it showed. You had to buy stacks of items in order to clear the list to find the hidden stuff. I used to do a heavy amount of vendor shopping in EQ1 and how I used to make some good PP. Flipping BD and other rare items ppl sold without knowing their worth.

EQ1 vendor system in my world was perfect! What ppl think they see as hurting economy by having so many of X items. The real problem is game designers not building their recipes well enough to allow for the GRINDY stuff to be used and just put in the crap recipes as a cheap ass goal to lvl up. EQ1 has some grindy items that you sold off but many could be used for other things sometimes and depending on vendor resell prices it helps in lowering your farming by getting it from the vendor.

The biggest problem is having a ton of crafting recipes for gear noone wants since everyone can make it themselves or find better from questing! This is the problem all other MMO that isnt EQ1. Or the so called WOW era of MMO gaming....
 

Quineloe

Ahn'Qiraj Raider
6,978
4,464
Vendor buy back was usually shit, the only time I used it was looking for words in eq and that was cause the game was old as shit and people junked that type of stuff because you couldn't mail it to alts or be bothered to spend time manually selling it.

Very definition of a feature that isn't a big deal either way.

Remember the game with the best economy is eve. And it also has the most detailed and robust AH. I am all for localized AHs.
Vendor buybacks were used right from the start. If done right, they can be a good way to actually combat inflation. If Vendors bought stuff for 70% of the value and sold it for 100%, many people will sell lots of minor loot instead of trying to sell it directly to other players, and every item sold back to a player drains 30% of the item value from the money pool.

If they wanted to stop the farming of items, a better way would have been to have an incremental modifier that would be tagged to the player's toon so that if someone is killing X mob and it drops X item and the player picks it up the modifier is applied to that toon. Modifier could be HP increase on the mob, dam or DS. Each time the mob is attacked from X toon that has been farming it, it will become harder and harder for that toon.
Does that sound like an easy solution to you? Sounds rather horrible to me.
 

Creslin

Trakanon Raider
2,508
1,153
Vendor buybacks were used right from the start. If done right, they can be a good way to actually combat inflation. If Vendors bought stuff for 70% of the value and sold it for 100%, many people will sell lots of minor loot instead of trying to sell it directly to other players, and every item sold back to a player drains 30% of the item value from the money pool.



Does that sound like an easy solution to you? Sounds rather horrible to me.
The problem is they buy for 70% of some random tard value some dev picks 2 years before release and sell for 100% of it. So the devs either set it so low that the vendors buy price doesnt fuck the real economy or they run the risk setting artificial price floors on items. Its no surprise that most smart devs opt to just set the buy price really low to avoid fucking up their own ingame economies. I would rather see them remove vendors buying things entirely than try to make a system where vendors buy and resell shit at market prices and fuck it up royally.

Its just not worth the effort for a feature that doesn't matter to 99.99% of people.