They don't necessarily need to be burly to be a large race. We're lacking humans side-by-side though so it's tough to imagine without a sense of scale. I definitely don't wanna see that hunchback option as default come launch day.Looks like a mix of Skinks and D&D 4th ed draconians or what they call them now. Not bad I guess but I hope they settle for the more muscular versions if this is to be a large race.
EQ vet opinions dont mean shit when you're making a game for mass appeal - you of all should know that.It still baffles me that the response to years of complaints about cartoony wow characters from eq vets is to double down on the cartoony.
Exactly. EQ2 looked like shit. I am glad they are redesigning the cats and with the art options they have shown for Iksar, I have faith the options will look pretty nice.Cartoony is fine. Better than going realistic and having it look like shit. The art style they went with seems great to me. Cartoony but distinct from wow, consistent across all the stuff we have seen so far, no Roger rabbit shit, and the races so far seem very distinct. I hated eq2 and vanguard for making races 50 shades of human. I like that in eq1 and wow when you saw even a blurred silhouette of a race you knew instantly what it was.
The sort of EQ vets who typically whinge about cartoony artwork are too busy pissing money away on Brad's latest folly to be paying attention to EQN right now.It still baffles me that the response to years of complaints about cartoony wow characters from eq vets is to double down on the cartoony.