Daidraco
Avatar of War Slayer
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You're getting off topic. AA's are a great system in any game. The route in which they are gained in EQ, however, is the issue at hand for me. I believe, in my opinion, that EverQuests system of grinding AA's out for a week or more is a terrible design. To be specific about time invested - If a player has been playing in a system where skill points were gained through achievement, progression and skill challenges; that player will be miles ahead of a returning player. Fortunately, for that returning player he can do that same content when he returns and not be bored out of his mind. The returning player wont see the mountain of AA's that he has to grind out in strictly one zone, but instead see a fun, inviting game that he will want to play. Leveling up through the content, gaining AA's as any player would in that system should give them enough AA's to not be cock blocked by any guild, should that returning player want to raid. All the while, the steadfast player that never quit will be into the next tier of raiding, crafting, whatever, and have several more AA's. In my opinion, no player should ever run into a barrier like EQ has with AA's or flags.The solution to the new player returning is to use some AA potions to increase the rate they gain them at or something similar. Why would they expect to come back from a break or time off and be at the same point as their friends who didn't quit? What else could be done to make the returning player happy while not shitting on the time invested by their friends? I am willing to listen to any perspectives on this.
On a different note: Mr. Creed, I think that was one of the greatest aspects about Eve's system. The fact that any player can choose to fly any ship they choose within a reasonable time as long as they went on that direct path towards flying that particular ship. Pilot of that ship, but not a pilot of all. Where as, relating to what Flipmode is saying, a long time player that has been using time wisely would be able to pilot any number of ships and other skills. Putting that system into Fantasy RPG MMO would be interesting to see and play, though.