Burren
Ahn'Qiraj Raider
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Spot on. There has to be content (lots) and it has to matter when you do something or get something. People used the Cloak of Flames through Luclin and beyond because it was fucking boss. EQ didn't have ridiculous, drastic increases in item power; people used things for a long damn time and that meant you appreciated what you had. Now, you get "magic sword of the hero +4" at level six and then +9 at level 12; no effort, no appreciation, no fun. I liken it to kids who get a car for a present, versus kids who work a job and buy a piece of shit, but they love it and appreciate it because they put the effort in.want to know why all the recent MMO's have sucked ass and EQ and vanilla WoW were so great? easy: it took time. it took a lot of playing time to level up in EQ (and even to an extent although not nearly as much in vanilla WoW). so the game slowed down and it wasn't just about rushing to max level, it was about actually playing and enjoying the game every step of the way. there was so much content in EQ, even at the lowest levels, that you wanted to truly explore everything and everywhere and not every play session was just about logging in and grinding quests or grinding exp. sometimes you just logged in to try and farm a specific item, or a specific area or dungeon, or just spend some time in a new area you hadn't been to before. because it took so long to level up, the game felt more rewarding and the loot/items that you accumulated along the way actually meant something because you used the items for several weeks or months and not several hours. the next MMO that will be successful will be one that actually realizes this and makes it so you can't reach max level in the opening weekend.
At the end of the day, I just don't see EQ Next being able to live up to all of our hopes and dreams because ultimately, we're all different than we were 12 years ago and as much as I might think I want something, the reality could be just as different when it goes live.