EQ Never

Big Flex

Fitness Fascist
4,314
3,166
Honestly I don't want a rehash anyway... just some familiarity.
EQ is their most robust IP that they don't have to pay royalties and upkeep contractual agreements to use. Thats the only reason this says EQ at all. I also appreciate that they don't want to stay 100% to the cobbled-together-over-time EQ lore, but once you just start saying "Fuck it" and it doesn't resemble EQ at all anymore, why bother? No Innoruuk and shit? Dafuq?

SOE has mastered the "Get your attention right now with false pretenses and ask for forgiveness later after hopefully the game stands on its own merrits" approach to game promotion. Smed did it with the H1Z1 = SWG, he did it with the "Permadeath in EQN?!" tweets, WizardryOnline, on and on. SOE did it by attatching the name "Everquest" to EQN:L and what will eventually be EQN.

The EQN suite of games have nothing to do with Everquest and the sooner people come to peace with that the better imo. Having said that, I'm rewarming to the idea of EQ:N. It depends on how carebear their PvP and special server ruleset systems are, for people like Dunmar and I need a digital home with a chest to store heads.
 

Mr Creed

Too old for this shit
2,394
287
Are we rehashing that topic again? Next up is "cartoon graphics bad mkay" and then another round of "where is my trinity"? Everything that can be said about EQN has been said, at least until they release substantial new information or take Landmark to a new level with combat or the like.
 

Quaid

Trump's Staff
11,859
8,265
It's far more likely that innorruuk is in the game, but his ascension to godhood is part of the new story, and is linked to the transformation of the tier'dal. Remember, Lanys is in the released lore.

I hope I'm right anyway. Wouldn't feel right without Inny's sick nose in game.
 

Randin

Trakanon Raider
1,933
892
Well, they've mentioned Bertoxx in one or two places, he's just not a god that most members of the Combine make a habit of worshipping. If he's in, I see no compelling reason why Inny and Cazic wouldn't show up as well.
 

a_skeleton_02

<Banned>
8,130
14,248
People should not be upset about certain gods not being in the game, Adding new gods is an easy theme for the next 15 EqNext Expacs. I'm sure if the game is popular we will have them all back with in 5 years.
 

Big Flex

Fitness Fascist
4,314
3,166
someone wake me when they introduce Grobb in those eBooks.

rrr_img_67455.jpg
 

Muligan

Trakanon Raider
3,253
916
EQ is their most robust IP that they don't have to pay royalties and upkeep contractual agreements to use. Thats the only reason this says EQ at all. I also appreciate that they don't want to stay 100% to the cobbled-together-over-time EQ lore, but once you just start saying "Fuck it" and it doesn't resemble EQ at all anymore, why bother? No Innoruuk and shit? Dafuq?

SOE has mastered the "Get your attention right now with false pretenses and ask for forgiveness later after hopefully the game stands on its own merrits" approach to game promotion. Smed did it with the H1Z1 = SWG, he did it with the "Permadeath in EQN?!" tweets, WizardryOnline, on and on. SOE did it by attatching the name "Everquest" to EQN:L and what will eventually be EQN.

The EQN suite of games have nothing to do with Everquest and the sooner people come to peace with that the better imo. Having said that, I'm rewarming to the idea of EQ:N. It depends on how carebear their PvP and special server ruleset systems are, for people like Dunmar and I need a digital home with a chest to store heads.
I'm just hoping that it eventually comes full circle. There is no reason they can't take a "Star Trek movie" approach to this and weave everything together. I'm not going to jump to conclusions on anything they say as I think they'll eventually understand that it being Everquest is a large part of why people are interested in it. I'm getting the game regardless just because Everquest has been a huge part of my gaming life. While many was raiding away in WoW (I did some of that too) but my family, friends, and I were going at EQ2 hard even when it sucked. I can only hope voices are heard and the right ideas are considered. I think communities such as this one need to do what they can to express their criticisms as formally as they can because we owe this community to Everquest itself. I have no intention of over dramatizing this but if I want any game to be "the" game, it would be a game with Everquest stamped across it. Honestly, I think Georgeson and their team have been as receptive as I have ever seen them. I'm with you though. I'm going to be looking at how they handle PvP and their rulesets. People can say what they want to about PvP, regardless of how the game was designed or intended, EQ has offered some of the most fun in PvP i've ever experienced. They didn't have any of the fancy things PvP boast today but the Team-PvP servers on EQ and then early Naggy on EQ2 are still some of my most memorable moments. (Understand that I played EQ as a PvE player for the majority of my MMO tenure and those moments are in a league of their own.)
 

Xexx

Vyemm Raider
7,830
1,862
An EQ game with no trinity is not an EQ i am looking forward to. Ofcourse there are still no other mmo's besides BD that intrigue but i wish theyd revisit this lack of trinity shit theyve decided to go with.
 

Mur_sl

shitlord
234
0
Has SOE said anything official about how the EQN Landmark game is going to be incorporated into EQN?
It's not going to be incorporated into EQN as a whole; it's going to remain it's own game after EQN launches. They are using it as a test bed for EQN, so things will be incorporated piece meal. Like racial/cultural item design for example.
 

Muligan

Trakanon Raider
3,253
916
An EQ game with no trinity is not an EQ i am looking forward to. Ofcourse there are still no other mmo's besides BD that intrigue but i wish theyd revisit this lack of trinity shit theyve decided to go with.
I have to agree to an extent but I am open to new ideas. (I do mean new... not recently used). However, I may be alone in this thought but I am so tired of blended and customizable classes. Why can't I just be a cleric if I choose to roll a cleric? Why are there so many builds? Most of the times builds are irrelevant anyway as people will post the maximized builds for raiding, grouping, soloing, pvping, etc. so everyone ends up using the same build in the end. I'm tired of 1000's of AA points, endless combinations, class trees, and whatever. There's a lot to say for simplicity at times. Not to mention the balancing it brings. People create a build, changes are made, then it's useless, and then everyone will gravitate to another build. Just give me a class, give my class a purpose, and then set me loose to find loot and conquer the world with group/guild.
 

Rescorla_sl

shitlord
2,233
0
It's not going to be incorporated into EQN as a whole; it's going to remain it's own game after EQN launches. They are using it as a test bed for EQN, so things will be incorporated piece meal. Like racial/cultural item design for example.
It's been a year or so since I read the article but what I recall is that the gathering and crafting component of Landmark would largely get incorporated into EQN's crafting system. I vaguely recall someone saying that it was possible player-built structures in Landmark could get copy/pasted into EQN. In other words, if a player or group of players banded together to create vision of Freeport, it was possible for their creation (or parts of it) to make it into the real game.
 

Mur_sl

shitlord
234
0
It's been a year or so since I read the article but what I recall is that the gathering and crafting component of Landmark would largely get incorporated into EQN's crafting system. I vaguely recall someone saying that it was possible player-built structures in Landmark could get copy/pasted into EQN. In other words, if a player or group of players banded together to create vision of Freeport, it was possible for their creation (or parts of it) to make it into the real game.
Ah sorry misunderstood your question. Yes, many aspects, (most), of EQL will be used in EQN, esp. the gathering and crafting. As far as structures and items, things made in EQL, that are approved by SOE, can end up being transferred to EQN, and sold in the SC store.

Lifted from this articleNorrathian Notebook: The key differences between EverQuest Next and Landmark | Massively

"Specific similarities

With that general difference defined, it's still helpful to see the specifics. So here's a list of what will be the same in both games:
A voxel-based word that can be (temporarily) destroyed, then heals itself
A multi-layered world with content deep beneath the surface to be discovered
Combat against both players and mobs
Intelligent AI that adapts to each situation
Crafting (armor, weapons, props/decorations)
Harvesting
Adventuring/exploring
Death
Dynamic story events/scenarios
Player-built and player-decorated housing
Dungeons
Treasure and loot
Guilds
Groups
Commerce/trade
Parkour movement styles that include sliding, jumping, gliding, and flips"

All of this will be developed in EQL, and integrated into EQN.

That's my understanding at the moment at least.
 

Xexx

Vyemm Raider
7,830
1,862
I have to agree to an extent but I am open to new ideas. (I do mean new... not recently used). However, I may be alone in this thought but I am so tired of blended and customizable classes. Why can't I just be a cleric if I choose to roll a cleric? Why are there so many builds? Most of the times builds are irrelevant anyway as people will post the maximized builds for raiding, grouping, soloing, pvping, etc. so everyone ends up using the same build in the end. I'm tired of 1000's of AA points, endless combinations, class trees, and whatever. There's a lot to say for simplicity at times. Not to mention the balancing it brings. People create a build, changes are made, then it's useless, and then everyone will gravitate to another build. Just give me a class, give my class a purpose, and then set me loose to find loot and conquer the world with group/guild.
I agree - i like classes and i like roles, i even like race restrictions on classes and some races being better than others for some classes. I think people forget that it makes players better/stronger at certain things than others. Unfortunately we will never get another EQ1 - and seems all we will get are WoW rehashes or games that play like GW2/Rift.
 

zzeris

The Real Benny Johnson
<Gold Donor>
21,255
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I agree - i like classes and i like roles, i even like race restrictions on classes and some races being better than others for some classes. I think people forget that it makes players better/stronger at certain things than others. Unfortunately we will never get another EQ1 - and seems all we will get are WoW rehashes or games that play like GW2/Rift.
There will be classes and roles will depend on which class and weapons you use. Race restrictions never end up doing much so why do it? They can't and won't add substantial restrictions to any game made today(and they really weren't substantial even in endgame EQ). I'd rather the guy grouping with me be a superior player, instead of making the better choice from the character creation screen. WoW was a fixed EQ so it seems like you've been getting variations of that for the past decade +. I'm ready to actually move forwards instead of staying in neutral or getting worse.