Daidraco
Avatar of War Slayer
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I feel like you only took what you wanted from my post and really didnt even realize that I gave you the reasons it would do well. Restating, in different words, the exact same thing you said is not going to further prove your point. Continuing to claim that you are one of the people that enjoyed those aspects doesnt help to further your argument and actually makes you sound full of shit like a politician.I stand by this. That crowd (us) isn't the main demo anymore. You know that. And I'm not talking about 'borrowing' parts from games because it's practically impossible to take all the good things from each game and then roll it into one product, which people keep asking for.
When you were 10 or 15 years younger, you were the prime demo. Most gaming companies were making console and PC RPGs, not MMOs or even thinking about it. MMOs were still fairly new as a product to even that crowd. MMOs are a dime a dozen nowadays not to mention all the pseudo MMOs out. Remember when people used to debate whether GW1 was even a real MMO? Now those types of games are everywhere.
Sure there is room for a niche MMO; there always is, but back then those sandbox/PvP centered games weren't niche. They were the norm. Now they are niche, just about every last one of them. Even EvE is that way because it's a space game and most people don't view it the same way as 'typical' PvP. FFXI, UO, Lineage, EQ... you don't have people going back to revisit them and you certainly don't have any of thenewMMO players even considering trying them out at all. The people still playing those games never left.
Companies don't want to try and make a new sandbox game that costs 40 million+ to try and pull that niche base away from games those people are already locked into, that's stupid as fuck. They also don't want to spend that money and then try and convince all the newer questborn MMOers that the 'old way' of playing was actually better. That's twice as dumbfuck.
FFXI only did well because it was a huge IP in Japan, but the game was basically a copy of EQ in many ways. Funny thing was, it came out two years before WoW and EQ2 did and guess which way the industry (and the players) went? There wasn't anyone who was in the industry who said"Hey, this FFXI is doing pretty good with thousands of subs for two years and it's basically a fresh take on EQ. Let's copy a sandbox model for our game."Even SE with a successful non-WoW type game didn't want to recreate that EQ model again on their next one.
For reference:
Since gamers are interested in new games that go in a different directions than what came before, that's what companies make for them. It's like television. There's some really good, niche television shows out there... well written, well acted, well received and reviewed. Yet, these same shows get shut down all the time because they are niche and lack wide mass appeal for income. Meanwhile, the major television stations still put out the reality shit of every type, and it sells like hotcakes.
Again, people SAY they want that good shit but honestly you'd see more people playing (or even trying) the bunch of niche sandbox/PvP games already out there now. But Fallen Earth, ATITD, Darkfall, Ryzom, Wurm, Xsyon, MO, etc never had tons of people clamoring for them or even sprung to try them out. Even now the games in beta like The Repopulation, Pathfinder O, have people with little interest in them. The only two I even see any interest in is Star Citizen (because they want an updated EvE) and AAge (because it was hyped in Asia forever and it's new here).
There are quite a few MMO's that cost much less than 40 million and have even been brought up recently in this very thread. Yes, they are niche. But niche numbers now, 15 years ago, would be wildly successful. Sticking to that "niche" that you call thesesuccessfulgames, they have quite a few emulator servers that you can go to at any time. But I guess that's the same people that have been playing those games for the last 15 years. Dont forget these emulators are based mostly off of the EverQuest that you and I played and not that horrendous mess that EQ is now. You've disillusioned yourself into thinking that just because you wouldnt go back and play these games, that no one else will.
Disregarding all that other shit about playing old games, which wasnt my original point at all, people will play a!*!**!*!**!*!NEW!*!**!*!*!*!game that has very strong ties to EverQuest and similar games of that time period. I played P99 four years ago and can tell you every piece of gear I have on. I have a heroic geared monk tank in WoW right now and I know what the shit looks like, but I couldnt for the life of me tell you what that shit is called or recall what boss it dropped from. I just know where I am in a raid difficulty that a very small percentage of players are at - and I play less than 10 hours a week. What do ya know!
Just because we're not fucking 12 anymore - doesnt mean we're not the demographic. In my opinion, the demographic is the fucking person that doesnt have time sit on his ass for 50 hours a week. But WoWs fuck up is that you get "shinies" just for fucking logging in. Why can I remember gear in Classic and BC, but gear since then is just a fuzzy fucking memory. Oh right, it actually took fucking effort to do. Most 15 year olds arent going to play an MMO but will play League of Legends or Destiny. The majority of people Ive met while playing WoW hasnt been little teenagers, but Moms, fathers, family oriented people, people that travel for work.
(ps, EverQuest1 makes more money than EverQuest2 for example. Source is on MMORPG.com sometime early this year.)