I should NOT have played ultra-modded Skyrim. Now everything looks like dogshit in comparison.Small Update:
Here is a look at some of armor currently in game since the last patch introduced armor.
It looks...shoulderpaddy.
That's a good thing IMO in a game like this with no targeting having abilities tied to animations will give combat a bigger depth, If I can Heroic jump when I see a warrior swing his sword I should have time to get some distance before he can mash his charge ability or something.animation gated ability delay... great...
Ability delay based on animations is considered "Clunky Combat" see hero engine debacles: TESO - SWTORThat's a good thing IMO in a game like this with no targeting having abilities tied to animations will give combat a bigger depth, If I can Heroic jump when I see a warrior swing his sword I should have time to get some distance before he can mash his charge ability or something.
You can also break this rule and have some moves be able to be "canceled" into other moves kind of like street fighter.
Well sure, like all things, it's a matter of taste as far as enjoyment level. I played a lancer in Tera and most of what I did was pretty punishing, charging for a few seconds without being able to cancel mid charge was definitely not on my list of good combat choices.I think its hit or miss with people. I didn't mind for example Tera, where you were locked into your ability until the animation stopped, it meant that I would get punished if I missed but some people couldn't stand the idea of not being able to cancel animations.
agreed on animation-cancelling but I think it should either be limited to certain moves aka you can only cancel your sword attack into dash,defensive/offensive cooldown or ultimate or have a penalty to heroic movement out of it like an increased stamina cost.I like the armor look and while I think the animation on the caster staff ice ball thing is FAR too slow to go off, I like the animation delay.
This isn't a tab target system, its an action-hybrid system. You NEED combat not to be 100% instant to give people a fighting fucking chance. Without it, it'd boil down to rogues mashing 20 fucking abilities and insta-gibbing everyone. It makes PvP better.
I will agree with vitality that animation-cancelling needs to be in though.
A fair compromise. Movement skills ignoring animation queues would do it for me.agreed on animation-cancelling but I think it should either be limited to certain moves aka you can only cancel your sword attack into dash,defensive/offensive cooldown or ultimate or have a penalty to heroic movement out of it like an increased stamina cost.
Jesus Christ Flex Shrek is an ogre.... Just drop some Station Cash on some green armor dye and your G2GDark Souls / Darkfall 1 combat plz.
Also if there is no trolls how can I yell "GET SHREKT" with SOEmote as I attack people while their screen is obscured by a vendor menu? Roll an Asian Ogre? I don't fucking think so.
Yes and No from what they have said.Can anyone give a bit more clarification on those rallying calls? I know that they involve big server wide events and bringing change and everything...but I read somewhere that the rallying calls won't really "progress" unless you're winning. For example if there is an army of orcs attacking somewhere and you and everyone else fail to stop them, the orcs won't destroy the city, the rallying call will just stop or pause until you all succeed. This sounds way too much like GW2.
Just name him Akuma and style on kids:Dark Souls / Darkfall 1 combat plz.
Also if there is no trolls how can I yell "GET SHREKT" with SOEmote as I attack people while their screen is obscured by a vendor menu? Roll an Asian Ogre? I don't fucking think so.
^thisA fair compromise. Movement skills ignoring animation queues would do it for me.
It definitely totally depends on the game, DOTA obviously isn't a pve game so things like boss fights are just not a consideration in balance. The combat that works in a fast paced pvp game is totally different than what works in a pve game where the bosses end up immune to everything and dpsing while playing DDR for 20minutes becomes the major focus. Not really sure what type of game EQN is gonna be. Personally I hope its more like EQ1/EVE/Darkfall where the camps you control are what matters rather than ruin what sounds like a fun class system making us min max dps + evades.I'm not a DOTA/LoL/HoN player, so I don't know how it feels in those games.
However, my gut reaction is that it leaves a bad taste in my mouth not having a cancel for any ability. For PvE I see the validity of it; Risk taking the big hit from the boss to get off your powerful ice comet. However, the pvp side of me really hates the idea. Simply because my ice comet is going to be a longer cast due to animation than rogues super backstab, which does the same damage. Thus, ice comet will never be useable due to the fact that a rogue can exploit it to instagib the clothie.
Yes, conjecture/speculation/bullshit/blah blah blah. You know that shit will happen. You know it will hurt the pvp game...and if you can't telegraph boss moves well enough, it hurts pve as well.