EQ Never

a_skeleton_02

<Banned>
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animation gated ability delay... great...
That's a good thing IMO in a game like this with no targeting having abilities tied to animations will give combat a bigger depth, If I can Heroic jump when I see a warrior swing his sword I should have time to get some distance before he can mash his charge ability or something.

You can also break this rule and have some moves be able to be "canceled" into other moves kind of like street fighter.
 

Big Flex

Fitness Fascist
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Speaking of Skyrim

rrr_img_79588.jpg
 

Vitality

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That's a good thing IMO in a game like this with no targeting having abilities tied to animations will give combat a bigger depth, If I can Heroic jump when I see a warrior swing his sword I should have time to get some distance before he can mash his charge ability or something.

You can also break this rule and have some moves be able to be "canceled" into other moves kind of like street fighter.
Ability delay based on animations is considered "Clunky Combat" see hero engine debacles: TESO - SWTOR

Ability delay based on channels and global cooldowns and cooldown ignoring abilities is considered "Fluid Combat" see: WoW - Wildstar - Archeage - *any cast bar based mmo*

Animation canceling (and ability ejection) are everything involving combat feel in a game. Mark my words.

When you spend 3 seconds trying to complete a heroic movement based triple slash and being unable to change direction mid animation to dodge the fire you'll get my point.
 

Cinge

Ahn'Qiraj Raider
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I think its hit or miss with people. I didn't mind for example Tera, where you were locked into your ability until the animation stopped, it meant that I would get punished if I missed but some people couldn't stand the idea of not being able to cancel animations.
 

Vitality

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I think its hit or miss with people. I didn't mind for example Tera, where you were locked into your ability until the animation stopped, it meant that I would get punished if I missed but some people couldn't stand the idea of not being able to cancel animations.
Well sure, like all things, it's a matter of taste as far as enjoyment level. I played a lancer in Tera and most of what I did was pretty punishing, charging for a few seconds without being able to cancel mid charge was definitely not on my list of good combat choices.

This argument can be stretched out pretty far, I'm just saying in my opinion, eq next adopting animation governed combat is a huge mistake. If dodge roll or strafe cancels heroic movement/combat animation lock I'll shut the fuck up.

#ClunkyQuest: Next
 

Big_w_powah

Trakanon Raider
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I like the armor look and while I think the animation on the caster staff ice ball thing is FAR too slow to go off, I like the animation delay.

This isn't a tab target system, its an action-hybrid system. You NEED combat not to be 100% instant to give people a fighting fucking chance. Without it, it'd boil down to rogues mashing 20 fucking abilities and insta-gibbing everyone. It makes PvP better.

I will agree with vitality that animation-cancelling needs to be in though.
 

a_skeleton_02

<Banned>
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I like the armor look and while I think the animation on the caster staff ice ball thing is FAR too slow to go off, I like the animation delay.

This isn't a tab target system, its an action-hybrid system. You NEED combat not to be 100% instant to give people a fighting fucking chance. Without it, it'd boil down to rogues mashing 20 fucking abilities and insta-gibbing everyone. It makes PvP better.

I will agree with vitality that animation-cancelling needs to be in though.
agreed on animation-cancelling but I think it should either be limited to certain moves aka you can only cancel your sword attack into dash,defensive/offensive cooldown or ultimate or have a penalty to heroic movement out of it like an increased stamina cost.
 

Vitality

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agreed on animation-cancelling but I think it should either be limited to certain moves aka you can only cancel your sword attack into dash,defensive/offensive cooldown or ultimate or have a penalty to heroic movement out of it like an increased stamina cost.
A fair compromise. Movement skills ignoring animation queues would do it for me.
 

Big Flex

Fitness Fascist
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Dark Souls / Darkfall 1 combat plz.

Also if there is no trolls how can I yell "GET SHREKT" with SOEmote as I attack people while their screen is obscured by a vendor menu? Roll an Asian Ogre? I don't fucking think so.
 

a_skeleton_02

<Banned>
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Dark Souls / Darkfall 1 combat plz.

Also if there is no trolls how can I yell "GET SHREKT" with SOEmote as I attack people while their screen is obscured by a vendor menu? Roll an Asian Ogre? I don't fucking think so.
Jesus Christ Flex Shrek is an ogre.... Just drop some Station Cash on some green armor dye and your G2G
 

Spoonz_sl

shitlord
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0
Can anyone give a bit more clarification on those rallying calls? I know that they involve big server wide events and bringing change and everything...but I read somewhere that the rallying calls won't really "progress" unless you're winning. For example if there is an army of orcs attacking somewhere and you and everyone else fail to stop them, the orcs won't destroy the city, the rallying call will just stop or pause until you all succeed. This sounds way too much like GW2.
 

a_skeleton_02

<Banned>
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Can anyone give a bit more clarification on those rallying calls? I know that they involve big server wide events and bringing change and everything...but I read somewhere that the rallying calls won't really "progress" unless you're winning. For example if there is an army of orcs attacking somewhere and you and everyone else fail to stop them, the orcs won't destroy the city, the rallying call will just stop or pause until you all succeed. This sounds way too much like GW2.
Yes and No from what they have said.

The rallying cries will have some sort of equilibrium that requires player interaction to push them over one way or another. Neither the orcs or city will win if no players help but there is nothing stopping you from picking the side of the orcs and sacking the city turning it into an orc dungeon later.

In other games that do this you could only help the city and the orcs are just mobs to grind for quests but in Next you are supposed to work with one side agaisnt other players of the other side combined with NPCS.
 

Vitality

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Dark Souls / Darkfall 1 combat plz.

Also if there is no trolls how can I yell "GET SHREKT" with SOEmote as I attack people while their screen is obscured by a vendor menu? Roll an Asian Ogre? I don't fucking think so.
Just name him Akuma and style on kids:
rrr_img_79602.jpg
 

Creslin

Trakanon Raider
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It should just depend on the skill like DOTA, some have animations you can break, some don't. Its actually a good thing because you can balance a powerful ability by making it have an animation that locks you in place. And if you really hate it just dont slot those abilities.
 

Big_w_powah

Trakanon Raider
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I'm not a DOTA/LoL/HoN player, so I don't know how it feels in those games.

However, my gut reaction is that it leaves a bad taste in my mouth not having a cancel for any ability. For PvE I see the validity of it; Risk taking the big hit from the boss to get off your powerful ice comet. However, the pvp side of me really hates the idea. Simply because my ice comet is going to be a longer cast due to animation than rogues super backstab, which does the same damage. Thus, ice comet will never be useable due to the fact that a rogue can exploit it to instagib the clothie.

Yes, conjecture/speculation/bullshit/blah blah blah. You know that shit will happen. You know it will hurt the pvp game...and if you can't telegraph boss moves well enough, it hurts pve as well.
 

Creslin

Trakanon Raider
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I'm not a DOTA/LoL/HoN player, so I don't know how it feels in those games.

However, my gut reaction is that it leaves a bad taste in my mouth not having a cancel for any ability. For PvE I see the validity of it; Risk taking the big hit from the boss to get off your powerful ice comet. However, the pvp side of me really hates the idea. Simply because my ice comet is going to be a longer cast due to animation than rogues super backstab, which does the same damage. Thus, ice comet will never be useable due to the fact that a rogue can exploit it to instagib the clothie.

Yes, conjecture/speculation/bullshit/blah blah blah. You know that shit will happen. You know it will hurt the pvp game...and if you can't telegraph boss moves well enough, it hurts pve as well.
It definitely totally depends on the game, DOTA obviously isn't a pve game so things like boss fights are just not a consideration in balance. The combat that works in a fast paced pvp game is totally different than what works in a pve game where the bosses end up immune to everything and dpsing while playing DDR for 20minutes becomes the major focus. Not really sure what type of game EQN is gonna be. Personally I hope its more like EQ1/EVE/Darkfall where the camps you control are what matters rather than ruin what sounds like a fun class system making us min max dps + evades.