He thought SOEmote was the coolest thing despite everyone telling him how useless it was for our games.
To this day the fact that he devoted resources to SOEmote still irritates me to this day. He could have taken the development time of ignorant features and content from his delusional little brain and really did some good in the franchise. There's no reason EQ2 couldn't have been a better game long term than it ended up. Honestly, instead of Landmark, he would have ended up better off releasing a more robust housing and crafting system in EQ2 that would have allow people to just craft and work in houses/guildhalls. I actually had a lot of fun messing with my mansion or house... whatever it was in EQ2 than I did with the game towards the end.
Seems like Ponytail was just playing to his audience with that one. You said it yourself, EQ2 players have always been more interested in extraneous game-play elements like collections, crafting, and housing than they have been with actual gameplay or content. The importance of being able to make funny faces at each other seems right up your alley.
... It's fine to be talented and creative, but if you're unable to take input from people, you're destined to fail.
I got the feeling that Ponytail really didn't like the fact that Scott was heralded as someone who really saved EQ2. He wanted to put his own legacy stamp on it. Again though, he felt like he knew better than everyone else on literally every topic of discussion. Ego like that just kills games IMO. It's fine to be talented and creative, but if you're unable to take input from people, you're destined to fail.
Scott actually helped my group out in game a few times. That was pretty crazy considering I never interacted with someone in his position in game like that.