Mughal
Bronze Knight of the Realm
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All I remember was people sucking the story bricks guy off when he dropped by to say they tried to buy SOE.
FWIW it was true
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All I remember was people sucking the story bricks guy off when he dropped by to say they tried to buy SOE.
Which part? The sucking off or trying to buy SOE?FWIW it was true
Which part? The sucking off or trying to buy SOE?
Was it a serious attempt? I mean was there even a snowball's chance that they could have come up with the money?
So am I right in assuming that if Sony had sold to Storybricks we would potentially be seeing EQNext in some form? I'm not surprised it got botched, everything else SOE related did, but a bit disapointed obviously. Thanks for sharing
Reading that makes me wonder how things might've turned out for the EQ franchise had a company other than SOE bought Verant Interactive back in 1999 (or whatever year it was).
A Sony company always owned Verant, but not the same one that started it. Verant did spin off of 989 Studios (Sony Computer Entertainment America) and was purchased by Sony Online Entertainment if this info is correct.Sony always owned Verant
proof: spell Qeynos backwards.
Sony always owned Verant
proof: spell Qeynos backwards.
We are in what if territory but here's the gist: was convinced that the EQN/Landmark split was a mistake and they should have converged back into one. the biggest issue with that project was that it went into full production before the core design was finalized, prototyped and tested. So every head of the project was building something different, until the very last day it was not known if the advertised featured could have ever worked with each other in a world made by destructible voxels.
My position would have been to kill Landmark and scale down EQN as it had way too many features and Smed kept overpromising so no matter what would have been shipped people would have been disappointed by it. Potentially rebooting the whole thing. You have seen with Smed's new company how he operates, he overpromised a bazillion features and then shipped an incomplete game instead of something polished but with only single player and with one or two classes.
there is a bigger discussion about AAA game development and how the industry changed but SOE didnt
So which version of EQNext really made it the furthest? I'm assuming the Disney version we saw most recently. Was there ever a version that would have bee more like a true EQ successor?
What was Holly's position while you were there and how is she compared to Ponytail? There are times I feel for her as she probably had a real passion for the game but not essentially just does as she is told. Maybe i'm wrong but I actually had some hope we she was put in charge of the brand but not a lot.
Mughal Other than the obvious reasons (no revenue), do you happen to know why they shut down the original PlanetSide? Was there something that triggered it? It was seeing a lot of activity in it's final days due to a private player made hack being used to freeze other hackers with GM popup windows and keep the game clean. Did this contribute to it? Was wondering if this was the cause or if it was just a coincidence.