My favorite overdoing, stupid, implausible server idea. I'd love to see an mmo that embraced the guide type system of player run events based on server politics with some kind of (probably doomed) system from a mega guild taking control and turning the benefits into DKP expenditures.
"Confirmed 2024 TLP Server Choice #2: Divinity
Building on the Community Resource Council system, the Divinity server will allow players who go through a qualification process to take the role of EQ deities, including:
- Bertoxxulous: The Plaguebringer
- Brell Serilis: The Duke of Below, Duke of Underfoot
- Bristlebane: The King of Thieves
- Cazic-Thule: The Faceless, Lord of Fear
- Erolissi Marr: The Queen of Love
- Innoruuk: The Prince of Hate
- Karana: The Rainkeeper
- Mithaniel Marr: The Lightbearer
- Prexus: The Oceanlord
- Quellious: The Tranquil
- Rallos Zek: The Warlord
- Rodcet Nife: The Prime Healer
- Solusek Ro: The Burning Prince, Lord of Flame
- The Tribunal: The Six Hammers
- Tunare: The Mother of All
- Veeshan: The Wurm Queen
These players, acting as deities, will have access to limited abilities ingame to support dynamic events, building on the long-standing Guide system. This may include events like:
- Spawning deity-specific mobs with improved loot throughout the open-world
- Spawning a deity-specific champion to assist players in a fight
- Providing a temporary blessing to a group of players
- Scheduling and organizing raid events in the open-world
- Organizing fights with other deities
- These events may not happen in instances
The extent of a deity's power is based on the number of active players who select them. Deities will accrue ""divinity power"", similar to mana, that they can consume to appear to players and provide challenges to them. This will be capped to 20% of the total divinity power accrued by all deities
Deities will be ranked based on total divinity power consumed over the last week
A deity's rank will confer a blessing in the form of a static buff to all players who select them
The blessing increases base stats, damage, healing and item drop bonus that triggers on the death of each mob
This blessing will scale downward based on the number of selectors such that a top-ranked deity with a large number of selectors may will provide a blessing that is worse than a lower-ranked but less popular deity
Each week, the bottom 5 ranked deities will be required to schedule and trigger an event where they must battle for their life in an open-world fight where players may either chose to defend or attack the deity
If the deity dies, the person controlling them will be removed
If a deity lives, their followers will receive an additional persistent buff for one week
The deity's level and abilities scale with the current level cap of the server
If this event does not happen a deity will be spawned and be game-controlled
A week after removal an automated server event will take place in a set location for each deity where approved players can rally forces to fight for divinity in a king-of-the-hill style fight
Non-deity Players will maintain a ""Disciple Velocity"" (building on the Loyalty Velocity system) that will increase based on activity in deity events.
The Disciple Velocity rewards a daily stipend of Disciple Points that can be spent petitioning deities for divine intervention events
Players in a group or raid can pool their Disciple Points together
Petitioning their own deity is done at half cost, petitioning all deities is done at double cost
Deities that answer the petition expend reduced Divinity Power to create an event, but the full cost is used for improving a deity's rank. The reduction is based on the amount of Disciple Points the players provided.
For the purposes of a mob spawning divine intervention event, deities can select loot within a zone's normal loot table equivalent to the difficulty of the mobs, such that raid mobs will drop raid loot, named will drop named loot, etc.
Selecting a different zone's loot table increases the divinity power consumption for the event, while providing no improvement to a deity's rank
Zones and players will accrue a stacking divinity exhaustion buff that reduces the drop-rate of items in divine intervention events
Class/race restrictions on deity choices are being relaxed. Not all combinations are possible (Ex: dwarven paladins may not chose Innoruuk), but many more combinations are possible including Vah Shir selections
At every expansion release each account will be gifted one heirloom deity change scroll
The maximum number of deity change scrolls an account may accrue is one
Players may purchase additional deity change scrolls from the Marketplace
This experimental TLP is being used to pioneer a revised Guide system for Live servers and future TLPs"