Dubee the Sugawolf Pimp
Trakanon Raider
- 60
- 32
- 1
Where nizzar at ya goofballThis is what I think of when asked to point someone out in Faceless or <insert other zerg guild>
Its the guy in yellow.
Yeah Veeshan would have Sebilis with 50 people even into Velious and Velks would have like 10.That's interesting to me. On Bertox Velk's was relatively untouched for much of my memory. You'd find a dozen people in there... maybe on any given day. But Seb was chalk full of randoms at all hours functioning identically to Lower Guk. People would sit around the entrance forming groups and heading to camps, all day every day. If anything, the dregs would do Karnor's because of the lack of key requirement and the central location of it.
velks is good yawl crazy
haha hell yeah, thats the spot too... from there to the next camp near castle wall or w/e they call it
I played on EMarr and while I'm not sure how it got later(I quit mid SoV to play DAoC for a couple years), it wasn't all that frequented early on, except by statics. Most PUG types still just sat at Seb zone-in OOC spamming LFG, hoping to get lucky replacing somebody or having enough of the right classes to form a group.
I fucking hate Velk's though. I understand it has a great ZEM, but that zone really only supports 2-3 groups of solid players. You basically have 1 at entrance, 1 at crystalline spider(I forget the name, but the spider that drops the haste gloves), and then 1 at Kobolds. If each group is pretty solid, that's about all the spawns that shit will really support. Sure, you can stretch it to 4 or 5 groups if people suck, but that's really stretching it. Plus, I absolutely hated that it was basically the ONLY 42+ dungeon people ever did in SoV. At least in Kunark you had some variety with Seb, Chardok, HS, KC, etc. Velk's was it for SoV, unless you ran with a static or the occasional KD armor farm, but even KD farms mostly seemed to be 3 or 4 person group stuff.
Ya'll racing to the bottom as quickly as you can eh? Drive this really cool, fun concept into the ground and beat it into a bloody pulp, toss a bomb behind your back and wipe your hands clean of it. One person wins the 15 green dragon scales in a row? Lol, why so averse to making rules for your guilds? Do people have not feel bad whatsoever? This is like removing all regulations from corporations and telling them they can do whatever they want and telling Google, Apple, Microsoft and Amazon to just go for it. Emit all the co2, enslave all the children in the factories, price fix all you want.
But hey, you'll make a lot of krono in the process. Too bad it will damage the game permanently.
yerm I don't know what to tell you, you were probably level 22 at Velious and were a dumb kid. Unike you I was a smart kid and had two 50+. The minute velious launched I was exploring it. I was one of the first people in Siren's Grotto and I made it to Westwastes before anyone outside of FoH. So I remember leveling in velks, it was shit. I wasn't some newb flicking boogers in gfay and then finally gets to Velks by the time Legacy of Ykesha comes out. That's why you don't remember Velks right.
Outdoor spots were so popular because dying didn't mean much other than running back. Back in the day, dying when you were deep in a dungeon was a massive pain in the ass and even worse if you couldn't find a necro to summon your body. Now that you respawn with all your gear, people are more apt to grind dungeons because a death doesn't matter much.Velious is kind of when I feel I hit my EQ stride in the old era, I was too ignorant of what MMOs were and too lackadaisical towards the game to get much into classic. I basically hit 50 on my Necro in Classic solely because my uncle and cousin that got me into the game were good about helping me level and harassing me to log in semi-regularly. In Kunark they got into being more raid focused while I was kinda just soloing shit on the Necro. The general lack of real knowledge of end game and really what you should/shouldn't do with your character was high. In Velious is kind of when I really started to read more about how to play EQ for real and got active on some of the good class-specific forums etc. I think a combination of EQ being a weird game compared to everything else I played + I was in High School until PoP (when I left for College and mostly quit EQ) and just had less time for gaming than I do as an adult.
All that being said I don't really remember ever zoning into Velk's on Xegony and not seeing at least 2-3 groups of people active. OS definitely remained extremely popular for exp all the way through Velious, I don't remember it becoming a ghost town until Luclin (after that it would mostly have like one group in it, usually down in Juggs camping fungi stuff to sell.) KC was always insanely popular. It's weird to think now the places peopled leveled and the levels they did them. People would regularly group in KC all the way to 60 on Xegony, even though the exp is insanely terrible in KC at those levels. But just outside KC you'd have 3-4 groups in Dreadlands just pulling zone trash as their XP group, so just the general tolerance for bad exp was massively higher. I remember there being exp groups at the Ry'gorr fort and in Crystal Caverns as well (lower levels obviously), those are places that are barey used now. In the old days there was a little noob progression that went from LOIO-->Overthere--Dreadlands, just grouping by finding wall or safe spot and pulling open world trash mobs. Dungeons obviously didn't have picks so spots in those were harder to find, and they were also perceived as dangerous by the noobs. And you needed a "real" group" with CC etc. I remember Enchanters being more desired and rare to find when building a group than Clerics were back in the old days, and any even moderatley decent Enchanter could easily find a group within minutes of logging in each night.
And so the Faceless wars have begun...
What's happening, for those of us not playing? Zaide split off and is going back to regular dkp?And so the Faceless wars have begun...