I wonder if this could impact far taunt?Taunt Pulling def axed on Test. Don't really want to go through the effort of getting chars setup to try to test wall taunting dragons to block AE but i'm gonna assume that one isn't fixed.
Someone I speak to who is somewhat knowledgeable on these things think far taunt will be quite dangerous in its current form after this patch. That would be a positive upside for us non botters/MQ2ers.I wonder if this could impact far taunt?
Oh man, that too? That was a real nice tool in a group to break a difficult area. I'll miss that far more than taunt pulling on an everyday basis.Taunt also now requires LOS of the target so walling dragons will be harder without some way to prebuild threat.
Yeah, it just kind of boggles my mind that they do this for the 0.01% of players who actually exploit it to the detriment of other players and yet you can see absolutely unrestricted botting at all times on every server. Feel like they're kind of missing the mark there.This shit doesn't matter for botters. Neither of the two bigger botters on Mischief are far taunting mobs that aren't already in their camp. The G M E botter just has the tanks walk to the mob and pull, the Boomerang botters are far taunting named/PHs in there camps but nothing else.
I totally read that as farting.If fartaunting gets nerfed the game will be literally unplayable!
That's not how it would work if you could taunt + invise with the new change.there are strange outcomes though when invis is involved. root an npc and his friend agros you - invis as that 2nd npc is coming after you and train that npc around. nothing will assist that npc because the npc you attacked cannot see invis. so if taunt doesn't break invis (not online to test that) then technically even with the above mechanics in place you could still fartaunt and single pull npcs who dont see invis.
Right, any type of pacify doesn't.Don't think bard lull needs Los either...