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Oh man, that too? That was a real nice tool in a group to break a difficult area. I'll miss that far more than taunt pulling on an everyday basis.
On one hand, I guess they're trying to curb exploits, but it feels sometimes like the wackiness of EQ is what makes it fun. Putting everything into a box and squeezing it tighter isn't something I'm sure is the best, at least for TLP.
I wonder if CoS pulling will still work after this, too. Guessing probably not.
Guess they intentionally left a lot of details out of the patch.
I've always liked EQ's looseness (read: bugginess and exploitability), even things as simple as being able to levitate onto the Qeynos or (old) Freeport zone walls and look off into a big space of nothingness.
One of the reasons I never got that into WoW is that it felt so restrictive in comparison. Fast-running and levitation are heavily controlled, so you can't kite or gain too much altitude respectively. And my tenure with EQ2 lasted all of a week because every zone I went to felt tightly controlled and they were full of un-scalable walls. I think I gave up when I was fighting in a beach zone on Kunark and there were unpassable dirt walls everywhere, turning this beach into a maze. It was nowhere near as open as EQ's zones.
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