Kirun
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not just sticking to the Unrest->Guk->Velks meta.
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not just sticking to the Unrest->Guk->Velks meta.
I could see the XP modifier being good for early TLPs, trying to race to max lvl or whatever. Also the tradeskill mod is gonna be useful for the few dozen people who are tradeskill nerds. But none of these seem game breaking or totally necessary.
I can't recall a time where I've died enough in a row to de level.
It feels like this can be exploited. I am not sure how, but this just feels like something somebody is going to find a way to exploit. This other wise is just a convenience thing that does not have a major impact on a TLP. This is due to the fact that you usually want to be maxed XP to get the jump on the next level increase. On Live servers this would be very nice. Death(Not that it really did) would have even less meaning. As somebody pointed out, you could just chain train for fun.I think the no death loss is just nice to have since you don't have to immediately worry about a buffer. It relieves the burden of feeling like you need to get a rez when you die out in Egypt doing something challenging or stupid by yourself. But, this kind of becomes irrelevant once you can just summon your corpse to the lobby and use a merc to rez yourself.
Should be able to do 1-50 at launch in 26ish hours now on a standard TLP rate.I could see the XP modifier being good for early TLPs, trying to race to max lvl or whatever. Also the tradeskill mod is gonna be useful for the few dozen people who are tradeskill nerds. But none of these seem game breaking or totally necessary.
I can't recall a time where I've died enough in a row to de level.
Yeah, that's what I meant, de-level. Either way, I see it just as a way to allow for super risky behavior. I think it has a limited shelf-life and usefulness, but I can see the point of it early on.Did they clarify that perk or something? I read it as you cant de-level, nothing about not losing exp on a death at all. So basically like Yerm said, all you DT takers better have it(mainly in classic before click sticks). Then just max exp again right before a level up expansion.
Ohh... good point.if you cannot de-level, does that make necro sacrifices for essence emeralds infinite?
I sat my Mage in IC with some folks for a couple hours and all I heard the entire time was people bitching that Chardok Kennels was better. So I can only imagine that that is "the spot" to knock 60 out from just that bit of experience. Granted, I got 60 on my warrior in Kunark at Kennels too.. so.. maybe they have a point.Jesus im sitting at 55 and 54 on my boxes. I get as much per kill in Velks entrance with 2 as I do OC with 6. Where the fuck can i just kill for XP its so sad they have little in Kunark worthwhile
And, when calculating when the 10% comes in, what happens if a rogue pick pockets the money before? Are they going to just add a flat 10% off of the corpse or is it going to be based on the initial amount the mob was holding?I'm sure that dbg hasn't thought through that money issue, but it's pretty interesting. If one person in a group has it, does their extra money get split?