DickTrickle
Definitely NOT Furor Planedefiler
Still having required and recommended levels was one of the biggest missteps they did on Vaniki. Outside of the achievements, it makes a decreasing incentive to actually see how far you could push.I think selo had the right idea with launching in a later expansion.
Killing emp with naked toons at 60 was good fun.
I don't think any specific tweaks they can make to the game itself to make it harder will really do anything. The game has been solved many times over.
I think they only way they can make an actual fun TLP in the future would be to flat out drop the no drop tag and after playing on vaniki get rid of all level requirements.
Start the server in TSS.
Free Trade FV or Mischief random, really dont care though mischief allows many more areas to open up for play
Just no truebox anything. Ban the people openly mq2ing. Play 6 like a normal person.
DOUBLE LOOT. Dont ever screw with the lockout timers or give people more chances to murder themselves raiding each week, just double the goddamn loot.
That's really all they need to do, TSS launch so you can play where you want. Free Trade, No Truebox. No gear level requirements. Double Loot. Thanks now get on it.
Then if you want specific hard mode achievements just set them up with hard capped level requirements or raid size etc. I think trying to build the server around the challenges just isn't the right idea.
It could have also been cool if some of the higher level spells/abilities that were beyond your current level could be put on certain encounters as a reward for beating them.