What is a perk Paladin?
Pretty far from being broken or that amazing, honestly.
Pretty sure it happened during the PoP era.Yeah it isn't like there's a whole lot that you need to death rush to win. A Sleeper kill will be significantly more doable if anyone ever wants to try that again, I guess.
Anyone remember offhand if the Sleeper kill was in-era for Velious? I remember it being in 2003 or 2004 but it was Zek and I don't know how Zek worked. As I recall they were level 60, but I don't know if they had Luclin gear/AAs. Given the timeframe they might have been 65. Be interesting to get people together to pull that off a second time even though there's kinda zero reason to.
The perk was nice during classic when fighting lots of deathtouching mobs, perked up tanks could just eat DTs all day and get 0% rezzes from Paladins.
What's broken about it is allowing casters to solo bind rush mobs they couldn't easily solo otherwise, bind near mob, nuke, die, pop up with 20% mana, repeat. Sure you could always do that but the experience loss made it cost prohibitive, now there is no penalty for eating 20 deaths to take down a mob.
Guys on Oakwynd were soloing Fear Golems with it. You could probably do dragons too using the super low resist Druid dots.I don't know about being broken. How often is that even useful, especially outside of the very early game? Anything a single caster could kill by bind rushing a group could easily kill.
Guys on Oakwynd were soloing Fear Golems with it. You could probably do dragons too using the super low resist Druid dots.
For Paladins and SKs remember that LoH and HT refresh every death and 0% rez is quite mana efficient.
When did they change it to where you permanently restore at 20% mana or is that part of having the perk?
I don't know about being broken. How often is that even useful, especially outside of the very early game? Anything a single caster could kill by bind rushing a group could easily kill.
LoH resets, HT does not.Guys on Oakwynd were soloing Fear Golems with it. You could probably do dragons too using the super low resist Druid dots.
For Paladins and SKs remember that LoH and HT refresh every death and 0% rez is quite mana efficient.
Emp wraiths drop 40 rifts.
You sure about that? I thought it was 20? and IIRC on Aradune, TEB had to kill 2 Emps, 1 ow and 1 dz in order to get the record (at the time) for AHR kill.
Also there was the infamous OGC cucking of AoS to win Luclin on that server by sniping the wraiths from AoS when they got the first ow Emp kill.
I don't know how things were on Aradune but you always respawn with 20% mana. It takes a full server tick for that to happen so you can sometimes go what feels like forever without your mana coming back and die again before it does.
Heh, I guess I've just been away too long. I actually played a paladin and had the perk but forgot about that facet. It was pretty handy to make low count Emp kills a lot smoother. LoH the MT, taunt before the big nuke and die, then repeat.Guys on Oakwynd were soloing Fear Golems with it. You could probably do dragons too using the super low resist Druid dots.
For Paladins and SKs remember that LoH and HT refresh every death and 0% rez is quite mana efficient.
Guys on Oakwynd were soloing Fear Golems with it. You could probably do dragons too using the super low resist Druid dots.
For Paladins and SKs remember that LoH and HT refresh every death and 0% rez is quite mana efficient.
Heh, I guess I've just been away too long. I actually played a paladin and had the perk but forgot about that facet. It was pretty handy to make low count Emp kills a lot smoother. LoH the MT, taunt before the big nuke and die, then repeat.