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"roasted like just like these tards" - the ratman says behind the computer screenYes, and they came here with a novel on how awesome they were for pulling it off and got roasted just like these tards
"roasted like just like these tards" - the ratman says behind the computer screenYes, and they came here with a novel on how awesome they were for pulling it off and got roasted just like these tards
Huh? AHR is super easy and you can drop her with like 18 people first run. You aren’t some plebiscite that actually kills the trash in vex that? Lol. Like all the trash can be skipped, though sometimes it’s not bad to kill because there are some good drops.To "win" Luclin you have to kill at least 2 Emperors just to get a large enough keyed force to kill AHR.
Don't give me hope.EG7’s Capital Market Brief today saw them discuss a return to the true spirit of EQ, with them being inspired by the success of FROM Software to start moving away from the push toward accessibility and moving back to the “original hardcore experience”.
Also discussion (brief) on new EQ in 2026 that would be “like the original” but is “not a remaster”.
Also discussion (brief) on new EQ in 2026 that would be “like the original” but is “not a remaster”.
"roasted like just like these tards" - the ratman says behind the computer screen
EG7’s Capital Market Brief today saw them discuss a return to the true spirit of EQ, with them being inspired by the success of FROM Software to start moving away from the push toward accessibility and moving back to the “original hardcore experience”.
Also discussion (brief) on new EQ in 2026 that would be “like the original” but is “not a remaster”.
EG7’s Capital Market Brief today saw them discuss a return to the true spirit of EQ, with them being inspired by the success of FROM Software to start moving away from the push toward accessibility and moving back to the “original hardcore experience”.
Also discussion (brief) on new EQ in 2026 that would be “like the original” but is “not a remaster”.
Sounds like they're already further along than Pantheon
I think there's a market for a high-trust, high group synergy, low APM, high risk vs reward game like EverQuest can sometimes be.Long spawns, super rare items, forced grouping to the point damn near no one can solo. Put out obviously over powered items at the beginning of the expansion and then stop them from dropping but leave the ones that dropped in the game untouched.
Unfortunately a lot of the things I loved about EQ they didn’t do intentionally, they Forrest Gump’d into the things I loved most about EQ. Staff of Temperate fluxing someone who has invis vs undead and it canceling it but not getting rid of the buff icon and causing trains. Having members of the group drop and leaving me with the afk FD SK Ranadin and porting him to hate with the /q bug in the last bubble of the spell cast sending the party member to hate leaving me behind and the player playing where’s my corpse for over a day. Saving all my mana on a boss that charms so I can Mana Burn Elidroth on the off chance he gets charmed. Suiciding with a mana stone when shit hit the fan because it had zero death penalty. Spoofing rolls, carrying the common item and speed looting the corpse and claiming the moonstone ring dropped again meanwhile I looted a FBSS. Having two accounts, one good guy and one guy that ran around being a complete heel kill stealing and trash talking people as I did it, hell I even argued with myself once almost felt like the WWE. One of my favorite things was I was super bored for a stretch in Veilous that I decided to do the Eyepatch of Plunder quest as my wizard and would just go up to melee and spam the spell haste clicky from it to piss them off.
Oh shit I also forgot about pulling the cord on your router and plugging it back in immediately running to a camp you ordinarily couldn’t get to while it rebooted I forget how many seconds you had before it booted you but it worked pretty well to get to plane of mischief and to set up COTH chains in Kael etc.
Sorry I went off on a tangent, fun times. I doubt any game is going to pull that shit off again.
Man, for group content I just feel like that doesn't hold true for a lot of the early to mid expansions, at least for nominally raid geared characters. For someone who only ever groups I can see it somewhat, but if a group geared ranger or rogue can tank every single group mob in the game it trivializes it for many people.For me, it's not the game client that pushes me away from EQ. While a new game client would certainly be nice, It's the content direction over the years that ruins EQ for me.
For instance, I just started my pally on the Mischief server, and while I am excited to play it, I know that what I love about EQ isn't going to be there even at the current expansion that is open on that server, and it only gets worse as it goes on.
The thing that makes EQ (original) special to me is the fact that it didn't truly matter what class you played as long as you knew how to play the game and was able to adapt to the situations. The 1 to 50 game can literally have any class tanking if they know what they are doing and not being a dipshit.
It was Kunark and then Velious that changed that. Rangers were still able to tank group content well in Kunark, but then in Velious that kinda went away. With every expansion, the game slowly goes from being an open world sand box kind of game to that of a "you will play the game our way or you will not play" style MMORPG. You had to have a plate tank. You had to have an enchanter. You had to have a main healer (well... actually.. duh).
Every expansion doubled down on this idea of having the perfect group make up, and if you didn't fit the mold, you spent the majority of your time sitting LFG and trying to put groups together with THE right classes even though THE right classes already all had groups.
Later you didn't only have to have the perfect holy trinity to do anything meaningful, but you needed the holy trinity characters to have the right number of AAs and raid gear.
Today's EQ is nothing at all like original EQ, and I am not talking about Quality of Life changes. I am talking about over all game design.
So, when we talk about a NEW EQ game coming in 2026, my question is... Which era of EQ are we saying it will be like? There are MANY vastly different eras in the history of EQ.
Well I didn't mean tank every thing good lol. What I meant was that in a pinch, you could throw in a non-plate class to tank if you couldn't find one LFG.Man, for group content I just feel like that doesn't hold true for a lot of the early to mid expansions, at least for nominally raid geared characters. For someone who only ever groups I can see it somewhat, but if a group geared ranger or rogue can tank every single group mob in the game it trivializes it for many people.
But, honestly, do you even really like EQ if you think basically every expansion starting with Velious only gets more and more flawed?
Well I didn't mean tank every thing good lol. What I meant was that in a pinch, you could throw in a non-plate class to tank if you couldn't find one LFG.
As for your second question, there are things I like in many of the expansions. It's just the overall design pushes you to a "raid or get the fuck out" game design.
Don't get me wrong though. I do like raiding at times. I just don't want to have to raid all the time. There are weeks that I don't want to raid at all. Sometimes, I just want to login, fuck around a little, and log out. EQ is not the game for that kind of playstyle. Maybe I don't like EQ afterall. hmmm... damn it man. Fucking shit up with logic and shit.