Foler: You guys are losers for playing this video game.
Also Foler:
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5-7 nights a week, 8-10 hours a day.
Never forget.
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Also Foler: “my schedule offers extreme flexibility”
= Entrepreneur WFH
= Unemployed
Suineg being the reference, although they have never played together really stood out to me.
Suineg did my selos ( I think it was selos?) static and cucked out before launch.
He also turned traitor and switched teams not too long after launch. Scandalous.
Man, that whole thing was zany. I like most of the Amtrak crew (everyone I've played with) but Lord knows I got pissed-off at the leadership, namely the level 1 shenanigans. I kind of respect the hustle though, if you're going to go balls to the wall to win then go balls to the wall.
Also, if you don't want to get messed with in a competitive level-rush situation, don't use your actual character name at first. I did so I probably shouldn't complain much at getting trained a bunch of times while leveling up. Name changes later are easy. So either don't use your public name, or accept the risk of possible consequences.
MANY people are VERY interested in me. I actually retired some 8 years ago. Decided retirement was gay after spending it with losers in a video game.So serious question for anyone here that can play this from 8am to 1am, what do you do for employment that allows those hours?
MANY people are VERY interested in me. I actually retired some 8 years ago. Decided retirement was gay after spending it with losers in a video game.
Newsflash. Suineg was always a traitor. I’d hook him up with mq2 and do all sorts of shit for him and he would sell his own guildies out/fuck them over.
Are Fabled raid mobs still a thing? Or whatever they were called?Issue with that is if it's doable by shitters, the high ends will blow through it in a night. If the Faceless/Amtrak's of the world struggle with it, then you get a lot of guilds who will never have a chance
Bro. Which one? There was the crazy tranny one that supplied our crew with mq2 then there was the actual woman. The tranny I can’t remember off the top of my head. The woman? Crystaelis I believe? I think she ended up in circles of eternity after we all quit eq. I always wondered what happened to her.who was that bard we played with and did all the warping shit back in the day Foler lmao
Ah holy fuck. Won’t believe what I just found. Will PM youwho was that bard we played with and did all the warping shit back in the day Foler lmao
EQ is ripe for hard-mode and level scaling in live and TLP. All the raids in the current expansion was beaten by every bush-league raiding force the first night. I was able to box all the challenge achievements in the missions without a ton of upgrades and even with a newbie tank. TLP just seems boring to me, it's so trivial and all the difficulty is fighting over trivial mobs or splitting DZs or whatever, yawn.You could also retool raid DZs to have a hard mode or to scale with the number of participants or both and tie cosmetic rewards or extra loot to them but that's a bunch of WoW garbo with its own problems.
This is the guess that best fits the clues. An experiment that's never really been done before that could work on live as well. It's also a common feature for modern MMO's afaik (only other "MMO" I've no-lifed is Destiny where everything scales), and it seems that's the direction JChan wants to go. I could also see them experimenting with a system that allows higher level players to group with lower level players. Not sure how common that is in real modern MMO's - I only know Destiny, where "max level" vets can group with a day 1 noob and go do certain activities together.The level-scaling is interesting to me only because being able to level-scale old would do a LOT for live EQ.
A system where level 1 noobs can join a max-level group and get squire'd up so they're not a complete liability and waste would fill a massssssive hole in live EQ where if you're not boxing, don't have people to carry you and aren't playing a necro that can just solo effectively, getting to max level even with a heroic character is a huge, boring chore.Not sure how common that is in real modern MMO's - I only know Destiny, where "max level" vets can group with a day 1 noob and go do certain activities together.
If the content scales to what ever level you are, then what is the point in having a leveling system in the first place?A system where level 1 noobs can join a max-level group and get squire'd up so they're not a complete liability and waste would fill a massssssive hole in live EQ where if you're not boxing, don't have people to carry you and aren't playing a necro that can just solo effectively, getting to max level even with a heroic character is a huge, boring chore.
The test server is a barely used smoke-test to see if changes break before deploying an already frozen patch . TLP as a test-bed for the game makes perfect sense because it gives them freedom to try new ideas to attract cyclical TLP players and their $$$ with them.I dont like this notion of making TLP's a test bed for live now. Thats what the test server is for.
A system where level 1 noobs can join a max-level group and get squire'd up so they're not a complete liability and waste would fill a massssssive hole in live EQ where if you're not boxing, don't have people to carry you and aren't playing a necro that can just solo effectively, getting to max level even with a heroic character is a huge, boring chore.
That's actually a really good idea dude.I got it... EQ roguelike leveling, here we come! Every loop of max level grants permanent tiny bonuses. You know too many people would delve into a spiral of 120 hour a week EQ lifestyles. Imagine the money from 24/7 xp pots from the marketplace... brilliant JChan!
This is pretty much the server I am working on for emu, Chainbreaker.I got it... EQ roguelike leveling, here we come! Every loop of max level grants permanent tiny bonuses. You know too many people would delve into a spiral of 120 hour a week EQ lifestyles. Imagine the money from 24/7 xp pots from the marketplace... brilliant JChan!