I know this is the TLP thread, but here's are some sample gameplay loop for some rando coming back to EQ on live who doesn't want to box 2 (or even 3 might be needed to level effectively depending on their class choices) characters:
Level 1: Get a journeyman merc tank, watch it obliterate everything around as you tag-a-long. Get massive XP, maybe get some gear, who cares about the gear because you level so quickly?
Level 65: Your journeyman merc tank has gotten shittier and shittier over the last 5 levels and you switch to killing stuff with a DPS or healer merc and depending on your class and it's terrrrible. You spend an hour grinding away to get fuck all. There is literally nobody you've ever seen play in one of the 20 different zones that are appropriate for your level so you advertise for a group the entire time. The only response you get from a non-afk player is that they are semi-afk and pulling entire zones to kill with their high level character. Instead you pay $$$ for a heroic boost to 100, surely that'll help?
Level 100: You've got a heroic char with pretty strong gear and are doing better but it's slow as fuck and everyone you find at your level is either in a box group that ignores you or is getting dragged through. You grind and grind in boring solitude until you get lucky and get a random invite to a Champion achievement train for ToV and ToL which gives massive leveling XP, bringing you to like, 114.
Level 114: You finally are high enough to find a group here or there, even if you're kind of a drag on some groups and a liability on others. You are told you get most leveling XP from completing quest achievements but the only groups you can find are grinding mobs for AAXP, but you keep at it to get high enough to do the ToV quests. You find a few friends in a similar situation, schedule some time to bang it out and even luck out to get a rando high level to help you through. Congratulations, you've made it to the non-terrible gameplay loops in Live EQ.
I say this as someone who has level a few different groups of characters to max level over the last ~5 years. I zoom through it because I have a really strong 6box and a bunch of high level chars to cheat. There is noooobody to level with until you get to a high level.
So, while the above is totally achievable, the problems are:
- It's boring AF
- It's literally harder to do than nearly anything else in the game. Joining an elite raid force and defeating the raid content is easier than grinding your way to 120 with no boxing or support structure
- It's done by someone who probably has very little motivation to play the game, just wants to check out EQ finally or return for nostalgia and doesn't know shit about the game, getting further and further behind on knowing game mechanics the higher level they get carried.
It's bad enough that on live if someone isn't looking to box 2 or 3 characters I tell them to either join in on a TLP or play another game. My opinion is that having a squiring option where those gameplay loops are replaced with "find a high level player, squire up and then roll with them" is superior and would result in higher new/returning player retention.