Wow, they made a ruleset that is worse than any of everyone's "I know a guys" rulesets on this thread.
Both of these are EQ2 features (max levels on accounts, encounter locking) and in the former, I've always thought it should be an inverse - gain an exp bonus until you're at the previous cap, then stop gaining the bonus.
Can't wait to be purposefully trained by someone while I'm fighting a raid target with an NPC I haven't actively engaged, but since I have PBAOEs and other AE spells that are active like heals, I'll accidentally engage the mob or the mob will beat on me until I run it off and have it reset mid-combat - just like how raid guilds train each other in EQ2.
This is tonedeaf as fuck. I've tried encounter locking on emu and it doesn't work for a reason.
Instancing basically negates the need for locking.
Locking turns contested camps into a spam AEs pre-spawn fest. Arguably worse than DPS racing.
I can't believe they wasted a whole year, and this is the best ruleset they could come up with.
Both of these are EQ2 features (max levels on accounts, encounter locking) and in the former, I've always thought it should be an inverse - gain an exp bonus until you're at the previous cap, then stop gaining the bonus.
Can't wait to be purposefully trained by someone while I'm fighting a raid target with an NPC I haven't actively engaged, but since I have PBAOEs and other AE spells that are active like heals, I'll accidentally engage the mob or the mob will beat on me until I run it off and have it reset mid-combat - just like how raid guilds train each other in EQ2.
This is tonedeaf as fuck. I've tried encounter locking on emu and it doesn't work for a reason.
Instancing basically negates the need for locking.
Locking turns contested camps into a spam AEs pre-spawn fest. Arguably worse than DPS racing.
I can't believe they wasted a whole year, and this is the best ruleset they could come up with.
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