There is a reason everyone I know that is planning to play on this server is doing so on fresh accounts.There are several people planning to do this as a way to say they hate FTE. IMO they will suspend people caught doing this like holding NPCs hostage and locked. They should go pretty hard with 30 day suspensions early on of players caught doing this to stop it before it gets started.
I think you have a bit of selection bias here. The EQ discord and forums were blowing up with near universal 'wtf' when the announcement went up. This has nothing to do with raiders vs griefers vs casuals. This has to do with classic MMO players vs wrong-headed and cancerous dev interference.But judging by what the outrage is actually about (FTE locking) and the people involved in the outrage (Open world raiders & farmers)
On the contrary, I think their decisions have nothing to do with raiders, griefers, etc - just behaviors.I think you have a bit of selection bias here. The EQ discord and forums were blowing up with near universal 'wtf' when the announcement went up. This has nothing to do with raiders vs griefers vs casuals. This has to do with classic MMO players vs wrong-headed and cancerous dev interference.
On the contrary, I think their decisions have nothing to do with raiders, griefers, etc - just behaviors.
I'm using my own selection bias as a way to understand the issue, but the crux of the issue is that this server seems to be a corporate response to higher CSR ticket volume and actually has nothing to do with developers understanding their game. I don't think anyone working there understands, fundamentally, what EQ is, and frankly I'm not sure they care as long as they're getting a paycheck.
Their idea is, "If we don't have to police the content as there's a way to lock mobs via first to engage and take the system from EQ2, which has lower CSR costs, we will lower CSR ticket volume and thus they can be freed up, as EQ2 does."
I don't think it has anything to do with game design, personally. I think that's last on their mind. I think this server is for Daybreak to have less pressure, not for the players to enjoy.
The problem is, they're going to have new problems created by this system designed to solve an existing one. And their response will likely be to toss their hands up in the air and say, "figure it out".
I imagine the '15 second FD reset' thing is first to go - likely a month after launch - and they'll likely move the FTE system to work like how EQ2 mob resets work... they path back to their spawn as soon as all aggro is gone, and then in the next 5 seconds after resetting, they become attackable again and whomever gets the first hit gets FTE.
Open world raiders probably won't even bother this iteration.
I hate your takes so much.
That's it, isn't it. It's an attempt (even if misguided) to take care of something that eats a disproportionate amount of customer service resources - people squabbling over who killed what and who stole what from whom.
I am a bit shocked we have not had one of these posts.....
"Hey have you heard about those Rusty Rapiers guys???"
Oh they are coming
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Also this casual guild has aspirations towards OW raiding, but I think they are in for a rude awakening.
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Server will have many of the same people with the same goals and as others said, they will adapt their tactics faster than the casuals. They are all over the Wizard flux staff, people were onto that the moment FTE was announced, what's left to determine is whether a flux click is enough to lock or will some damage be required.
You leave my hill giants alone, you big meanie. LOLI'm not at all concerned about FTE. My bots fire off at millisecond speed, each one operating independently. Then again, you'd never catch me farming hill giants~
Also this casual guild has aspirations towards OW raiding, but I think they are in for a rude awakening.
A pitched battle where they beat every expansion
This is all I can think of so far for Classic.
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Staff of Temperate Flux is so much better than every single other thing that's it unreal. In a pinch and if there's going to be downtime being able to hand everyone in your group a Staff of Runes is pretty good. If everything goes at it looks to be going and you can lock a mob with a zero damage debuff than the Wizard class is an entirely different animal provided that the population is such that there is at least occasional competition for critical spawns.
Thin Boned Wand looks alright with three instant use charges of a lifetap from a low level mob but the drop rate is fucking awful. You're not going to be carrying a backpack of them around with you.
With nobody else running, Brass Rapiers vs Soxx Puppets could be the big server firsts showdown on Oakwynd. A pitched battle where they beat every expansion within minutes of each other, about two weeks after the following expansions go live.
You're right. I gave them way too much credit.
Surprised at how much everyone is sleeping on Throw Stone in here. Well, not that surprised considering the range on it is less than most creatures' aggro range anyway.
If this server requires just aggro to lock rather than the player actually doing anything, you're just gonna see lots of people sitting right on a mob spawn in places like Guk and SolB. It's gonna look pretty dumb.