Q: What is EncounterLocking? What isthe goal for Encounter Locking?
A:The Encounter Locking feature will allow the first person that engages an NPC the ability to prevent others from interfering with the fight. A primary goal with adding this feature is to mitigate issues we've seen regarding kill-stealing and training in the early TLP experience before content becomes more instance based as the expansions unlock.
Q: How is the lock applied?
A: The lock is applied to the first player that gets added to an NPC’s hatelist. This could be via a player attacking the NPC directly or the NPC attacking a player.
Q: How is the lock removed?
A: The lock is removed a short time after the NPC leaves combat. If someone on the lock list attacks the NPC within the period before it unlocks, the countdown will be reset, and the NPC will remain locked.
Q: Can members be added mid fight to the group or raid?
A: Yes. The lock is owned by an individual player. The group or raid that they currently belong to is the one that “owns” the lock. Players that are currently in the same group or raid as that player will be able to attack. Those that are not will not be able to attack.
Q: Will this prevent assisting/helping other players?
A: No. If a player would like assistance from someone outside their group or raid, they can target the NPC and use /yell. This will semi-unlock the NPC and allow anyone to attack it. Once unlocked using /yell, the NPC cannot be locked again until it leaves combat, and the original lock is removed.
Confirmation that this server is cursed. The yell part is even funnier imo. Let me just dump this mob on you...