Can anyone explain to me how you get to lvl 50 in classic in a day played, without xp pots? I keep hearing that claim and it seems impossible.
Can anyone explain to me how you get to lvl 50 in classic in a day played, without xp pots? I keep hearing that claim and it seems impossible.
Without exp pots must be a PL post launch rush.
Yeah in that post there it was a six man group and I hit 50 at like 23 hours 50 minutes. Ran 25% exp pots the entire time.OK, so its not like a group of 4-6 can just push in 24 hours /played. Still, that shit took me 6 or 7 months back in '99.
I think The Hole is slower than Goblin Island tbh.With the right comp, and exp pots, you can. I'd say honestly the biggest factor besides the group composition (Enchanter + many mages) is whether or not The Hole is opened. If you're talking day one, yeah, you gotta game REAL hard to get that 24 hours /played, if it's a few days in and some one has opened The Hole and you're not fuckin' goblin butts for 4+ levels, then it's not nearly as bad.
I just checked and going hard at the beginning of Mangler and then slacking off a bit 30+ and DEFINITELY slacking 42+ it took me 73 hours to hit 50 as a shaman. This is with mostly exp pots, a non-ideal group (I think cleric, mage, SK, SK, monk, and shaman) and there MAY have been a few hours of killing HG's in Rathe for some early plat around the 30's. Honestly in straight grind numbers with a mostly weird group comp it probably was something like 40ish hours, but I did wait for the Hole to be opened and even did the opening Vox/Nagafen raids before I was 50.
Can anyone explain to me how you get to lvl 50 in classic in a day played, without xp pots? I keep hearing that claim and it seems impossible.
Goblin Island is scaled differently than The Hole. The Hole has Planar NPC stats, whereas Goblin Island is scaled to default "Expansion 0" NPC stats, on top of a lot of the NPCs being casters that have no health.I think The Hole is slower than Goblin Island tbh.
49-50 took me 95 minutes last launch.I've never personally done goblin island and I know Dino charmpet is key, but you can also charm golems in the Hole and many of the hole elementals for instance are also wizards and rogues. The problem is a golem breaking without all hands on deck can mean a dead enchanter, fast. According to my logs it took me ~6h39m to go from 0% into 48 to hit lvl 50 and I'm sure there was a dinner break in there. Not sure how long the 46 to 50 run in Goblins takes, but I think it's like 3hours at least for 49 to 50, right? So seems fairly comparable. Again a lot of it comes down to your class comp and which camps you can grab mobs from. For instance we were at the undead side and checking it looks like I had a Paladin/Cleric/Mage/SK/Shaman/Enchanter. The exp there is ridiculous and we actually did 51-55 there when Kunark launched and trounced every other group until lvl 54ish when people moved to Chardok and started to catch up/pass us.