My guild is made up mostly of people that were EQ1 TLP veterans and a handful of EQ2 experts, so the majority of us are in learning mode right now. We raced to 50 of course because of our EQ1 TLP habits, but we quickly realized how important gear was in EQ2 for starting those raids. We took a week doing necessary heritage quests and gearing, and our last raid night was really successful.
The odd thing is that I truly felt like EQ1 was the more hardcore of the two when it came to raiding all these years, and I'm starting to think that I might have been wrong. In EQ1, you race to 50, and then you go raid. You can literally just login to raid, and log out until next raid. You won't be min/max'd out, but you can do it and be effective to a certain extent. After you get enough raid gear upgrades, you're golden. Just login to raid, and log out. Easy peasy.
In EQ2, there is much more prep to being a raider. With only 24 members allowed on a raid, everybody has to be on point, and know what they are doing. There's a lot of "did you make sure to do quest x, so you could get quest y, in order to get quest z, so that you will be able to get the drop from this raid... etc", and "makes ure you learned the giant language, so you can talk to that giant in order to get the Nagafen quest. Oh but also make sure you did the magic language quest, or it wont matter because you can't learn to speak dragon unless you have done that, and Nagafen wont talk to you if you don't speak dragon." It's a lot of prep. And, on top of that, if your raiders don't have at least a minimal of good gear, they get decimated on the raid encounters. You don't really have that gray area of semi-geared people on raids because again, you only have 24 raiders. There is no buffer of 72 raiders for the raid bosses to munch through.
I have no idea how the raids and gearing go as the expansions come out, but as of right now, I am really loving EQ2. I think that WoW coming out when it did along with some of the truly stupid design decisions they made at EQ2 launch did this game a major disservice. As it stands today with all of the quality of life changes and de-stupidifying the design, EQ2 could have developed in to a really great MMO. Blizzard's popularity pushed an absolutely shit ton of the customer base in to WoW, and SoE just didn't have enough of the right variables in EQ2 launch to bring them back to EQ2 after the new wore off of WoW.
TL;DR ... I know... wall of text. Recap:
- Loving EQ2
- Raiding is not easy mode yet
- EQ2 could have been so much more if it didn't come out at the same time as WoW and they had not had stupid design failures like (group experience debt, etc)