playable @ Unity WebGL Player | UnityEQ in single player atm. Takes awhile to load because I have like 6gb of assets from the store I bought and it's just chillin in the project doing nothing. For some reason the loading bar is gone, some shit ill deal with later since I'm just dicking around atm.
the FPS is wayyyyyyyyyyyy better than regular north qeynos. Mostly because of shit like this shown below. Hella unnecessary for basic squares to have so many vertices.
I picked up probuilder over ludum weekend. It lets you build in-editor sort of like Unreal. Kind of like a bsp style editor like hammer or quark, but has a bit of art program stuff too.
I picked up probuilder over ludum weekend. It lets you build in-editor sort of like Unreal. Kind of like a bsp style editor like hammer or quark, but has a bit of art program stuff too.
That is badass. I did find that occlusion culling doesn't work if your zone is one single mesh as it hides meshes/gameobjects not visible by the camera. So if you are looking at a castle entrance, all the shit behind it that you can't see will still get rendered because it's one big mesh.
Something I had to be cognizant of because WebGL uses finite resources compared to pc/mobile/console. Especially with a fucked up model like Nqeynos where the vertices are all fucked like the image a post above yours.