Big_w_powah
Trakanon Raider
- 1,887
- 750
How about $750 tag transfer tax equally ridiculous to charging for alpha?3/10 troll. Necessary expenses have no relation to the argument.
boomWell, there was actually a time where people used to call people dumb for even pre-ordering a game, back when that started being an option. Now it's standard. Then "pre-orders come bundled with early access to betas!". And now it's "Well the game is free, so straight up pay us for alpha". It's a fairly natural evolution, and it really just boils down to "If you'll pay me now, why wouldn't I let you?"
I think where some people get angry, is not so much at WAY TO WASTE YOUR MONEY GAWD (although that's how it's voiced), but really because it continues to encourage the behavior by companies, which many people see as negative - the point where games being just utterly broken at launch is typical.
Pretty much. Pre-order was just to make sure you were guaranteed a copy when it released. Then they started gifts/rewards, then access to betas and now access to a alpha that hasn't even started yet. Give it a few more years and gamers will be help funding every game development and still paying for shit once it's released. I'm sure the large developers are looking at things like kickstarter and this kinda of setup and thinking "how do we get in on that so we can make even more money?". It's like getting investors but you owe them no money later. Might as well just take donations.Well, there was actually a time where people used to call people dumb for even pre-ordering a game, back when that started being an option. Now it's standard. Then "pre-orders come bundled with early access to betas!". And now it's "Well the game is free, so straight up pay us for alpha". It's a fairly natural evolution, and it really just boils down to "If you'll pay me now, why wouldn't I let you?"
I think where some people get angry, is not so much at WAY TO WASTE YOUR MONEY GAWD (although that's how it's voiced), but really because it continues to encourage the behavior by companies, which many people see as negative - the point where games being just utterly broken at launch is typical.
I just bought pre hung doors for my basement, they were on sale, woot.Fuck home depot. Go to lowes. Only buy doors and MAYBE cabinets at home depot. Set up an LAR account while you are at it if you are actually going to spend a decent amount (>$5k)
Check Planetside 2 specs. It'll be in that range probably.So could I play this on my macbook retina? I know Macs don't work native, and I would have to use bootcamp or something, just wondering what the anticipated computer specs are.
It's not my argument, but to play along....When exactly did the unbroken MMOs come out? That's the argument right? Don't pay to build their game? Don't pay for them to release unfinished product? Is this seriously an argument being thrown around in a MMO forum? Name those MMOs released without significant issues. WoW had a lot of issues early. Rift messed up it's own namesake system right before launch. GW2 didn't have parts working. Name the MMO that came out where people didn't have to help fix the game they already paid for. Where people didn't have issues logging in or staying logged in. Still buying them aren't we? It's really simple. Pay for what you want and then go fuck off.
I hate interior doors. LAR is some awesome lowes credit account that you get a flat 5% off, and if you spend more than 2500, you go through the pro desk and get like 10% offI just bought pre hung doors for my basement, they were on sale, woot.
What is LAR?
GW2 had its share of bugs. Plenty of bugged skill points, bugged encounter chains, bugged hearts, WvW was terrible because of culling in large battles, ability delay in WvW in large battles. PVE wise the dungeons were often atrociously bugged, and then continued to be bugged patch after patch making me question for the first time if anyone actually QA'd any of their changes. PVE tokens were misvalued, where things like gloves cost the price of a chest item. They also had tons of party issues where it was impossible for players to get together into the same instance. This was annoying for overflow areas outdoors, and also made forming dungeon groups impossible much of the time.GW2 was extremely playable at launch.
I will never forget the horror of Hogger routinely being stuck in the tree near his spawn and constantly evading.I actually dug up some old emails from an old mailing list with some RL friends from WoW Beta / Launch. I don't personally remember any of it - what issues were there? Our emails talked about how great a launch it was. That's all I have to go on there.
WoW's issues were more like, 10 brush strokes left until the Mona Lisa is finished. Even though it was unfinished, it was going to be a masterpiece regardless. It's launch was practically perfect compared to the standard.WoW had a lot of issues early. Rift messed up it's own namesake system right before launch. GW2 didn't have parts working. Name the MMO that came out where people didn't have to help fix the game they already paid for. Where people didn't have issues logging in or staying logged in. Still buying them aren't we? It's really simple. Pay for what you want and then go fuck off.