EQN is going to be a re-imagined Norrath (barely recognizable really) and then an ongoing story akin to the GW2 living story concept. It's an MMORPG (I use the term rpg lightly). Probably limited building taken from EQNL.How will it be different from EQ:N?
Any source on this?Yeah I'm sure tons of shit like that will be available post-launch. People will be able to make their own props in 3D programs as well.
The Dwarf tool are ridiculously good looking.
Smooth in my experience will only take edges down so far; there may be methods around that by constructing them a certain way but with blocks, that is what I would expect the outcome to be.Are the goofy edges on the teeth a limitation of the engine or just bad use of the tools?
Sorry man, there has been so much shit over the past couple of weeks I don't even know where to look, but I remember specifically one of the devs mentioning making something in Maya and importing it through Player Studio.Any source on this?
There is the player studio thing they're going to tie into Landmark. Right now though we have no idea how restrictive it will be in terms of what can be uploaded. In EQ2 you can model your own housing items so it's possible that SoE will allow things like teeth for Landmark.Any source on this?
It would be incredibly short-sighted and foolish for SOE to not implement some kind of approval system for Player Studio stuff.Going to be nuts when / if players start importing copyright protected content into EQL.
I went to the SOE event in SD on the 31st. I met with their head of Player Studio, and what he told our group was this exactly. They have a tool that can import objects created in things like Maya into the player studio suite, to be submitted. They absolutely have a group that reviews each item before it is allowed on the marketplace. They wanted to give the players greater ability to use existing tools to build objects for the world that weren't tied to whatever limitations the in-game tools offered.Sorry man, there has been so much shit over the past couple of weeks I don't even know where to look, but I remember specifically one of the devs mentioning making something in Maya and importing it through Player Studio.
Template early, template often.Player Studio already functions in EQ2.
Edit: Might have bitten off more than I can chew, at my current rate, project will be finished in about 16 days. =(
I useOBSand it's a breeze to setup and get going.can anyone suggest good broadcast software to use with twitch that is fairly painless to setup and use but still offers good resolution?
OBS is probably the most common, and free.can anyone suggest good broadcast software to use with twitch that is fairly painless to setup and use but still offers good resolution?