Okay, June is a bit further away, so we'll just state goals for the whole month instead of doing two-week chunks. We'll slip things around in order, probably, but these are the goals for June.
MyStore: Your personal interface into your own Player Studio business.
Glass: As a building material. Let's see what sorts of voxel goodness you can do with that!
Improved Character Creation: You didn't think the character create you see now was final, did you? Much more is coming. The presentation of that area will be overhauled, there will be more body types and customizations you can make, and more.
Claims 2.0: Claims have been in a functional, but simple state for a bit now. During June, we'll be making it so you can push a button to place a claim-sized template and letting you swap between those templates easily. ("Mood of the Day" claims, anyone?) We'll be adding the "claim cap" system (where you earn more claims as you game), we'll allow more claim add-ons with variety of ownership (for the true town-type buildouts), and overhaul the upkeep system to be what was designed (instead of the current 8-day system we're using now).
The Economy: Merchants, so you can swap out resources for coin (which pays for upkeep as well as being a handy commodity for trading between players), and the Market Stalls at the Hub (so you have a place to set up shop for travellers passing through).
Death!: Yup, health and damage systems are coming into the game. Along with the ability to die, we'll also be adding Shields, which is a system of defenses you can use to avoid that pesky death thing.
(A Surprise Feature that will get Added Here after a bit More Confirmation with Coders so they don't Lynch Me...check back again Soontm )
More Map: Fog of war will appear on the maps (unveil them as you explore so you can see where you've been already and explore the rest), and you'll be able to see the maps for other islands and worlds! (Currently, you can only see your current island's map. Getting to see other maps will be useful when you want to find specific biomes or seeing where claim space is available.)
Recipes & Achievements: Remember those quick fixes we did back in early May? These are the real systems. A recipe book which lets you gather recipes as you explore, only able to make them *after* you find them, not immediately at all crafting stations. The current design was a shortcut for Alpha. Also Achievements, which is a great system for not only rewarding you for doing cool things as you play, but also as a useful (and optional) way for players to discover the game when they come to it originally.
Social Systems: A simple label for a LOT of stuff. This is Chat 2.0 (where we overhaul the current chat system for sets of improvements like links, add the MOTD feature so we can tell you important and cool stuff happening in the game, as well as configuration and channel options), and also an overhaul of Groups (for more options and integration with new features), and we add Guild support.
Voxel Water: Yup. Water becomes a usable material. Now that's going to create some interesting buildouts!