The ones that used to touch the surface are gone for the moment. The fastest way to get to the cave systems at the moment is go to the portal spire. Click the teleport stone and it will have a new option for local locations. Click that and it will show you 5 layers the lower the layer in theory the harder the stuff and the better the loot although thats not always the case currently. The reason the surface connecting ones are not there at the moment is they did not want to force any claim wipes again until the big wipe for open beta.Are there only caves on the surface? I've been trying to find anything in the underground layers and I just pulverize around only finding dirt. How do you go about getting tin? Just port to different islands and run around the layer 3 area hoping to find some? It seems they made the materials a lot rarer than before.
As far as I know there actually aren't any surface caves right now. You either have to dig yourself, or use the spires to travel in between island tiers. Once you're in a lower tier, you need to use your ore/ground sounder items to find other caves as the entry areas will eventually close up and not go anywhere. If you have a weapon out you can clip your camera through the walls to see caverns, etc. Makes finding them easier, but sometimes you do have to pulverize in one direction for 200 yards or so. I ended up finding an enormous cavern with some druid rings in the center. It had 3 or 4 chests around it and the entire cavern was blanketed in slags and chompers. Very dangerous for a solo player so I TP'd out after grabbing the chests.Are there only caves on the surface? I've been trying to find anything in the underground layers and I just pulverize around only finding dirt. How do you go about getting tin? Just port to different islands and run around the layer 3 area hoping to find some? It seems they made the materials a lot rarer than before.
Whatever it's like or isn't like, if it stays like that, I'm not touching it.The combat speed is really not any worse than something like wildstar at the moment its more than wow but not much different than the more actiony MMOs out there already.
I got on and toyed around with the new combat. I got some regeneration armor off of some mob and with that and the sword's 'E' command that restores armor I had little trouble just standing there and face-tanking pretty much any mob in tier 5 tunnels. Even a couple of mobs in the case of an add were not too difficult. I also tried some archery and it was also alright; either way I'm probably looking at focusing on one or two weapon sets for a mix of melee/ranged.One type of critter the goblin looking guys are actually the one type that is a lot nastier to range than it is to melee attacks. For those guys I typically break out my sword or my sword and shield although you have to watch out goblins have a big punch attack that sends you flying back a bit and that killed me a couple times.
Yup there is no social agro at the moment. The AI is real basic and agro managment is pretty much first person who hits a thing is tanking that thing. And yes the falcon punch is one of the most dangerous of the NPC attacks because it brings the exploding shrooms and chasms into play.I got on and toyed around with the new combat. I got some regeneration armor off of some mob and with that and the sword's 'E' command that restores armor I had little trouble just standing there and face-tanking pretty much any mob in tier 5 tunnels. Even a couple of mobs in the case of an add were not too difficult. I also tried some archery and it was also alright; either way I'm probably looking at focusing on one or two weapon sets for a mix of melee/ranged.
One thing about the goblin's 'falcon punch' that you mentioned is that they can easily juggle you down a hole or into boom shrooms. In that sense, they are far more dangerous than just their normal melee damage would imply. I haven't noticed any social behavior from the mobs at all. They will just stand there and let the guy next to them die if you don't directly agro them. They will also not attack each other so the AI is really simple at this point. I expect that they will expand on this in the future. For example, the Chomper plants try to eat goblins, or anything moving might set off the boom shrooms.