it feels slow cause the volunteerwork<-->workshopfeedback is slow (weekly), though they have intermittently posted on the forums as well. ...it takes a few weeks before the style permeates and normalizes from a few builders to the rest. i wish they'd post more frequently. more frequent workshops i dont think is the answer as they already tend to repeat alot. getting the stylistic nuances/feel may seem a bit repetitive but the result is a more consistent subtle architecture.
generally the feedback (particularly by rosie) is professional, insightful annd positive. darkelf,orge,kerran were done and the current is qeynos. there's alot of races/cities that have yet to be done and at this pace it seemsmto slow despite the high quality return. what they need is more initial concept art that makes it way into the feedback loop faster on the forums.
open up a server that is dedicated to eqn that the players themselves can work on the eqn world. maybe have the plots set where anyone can modify and submit changes to a plot(s) by approval of the initial creator and devs... and by a voting policy. point is, to allow someone to add little things over time (ie adding a lilttle garden).
lock down areas where the cities whose concept art isnt out yet.
have feedback system ingame tagged to plots/items that works in tandem with the forums.
give ownership to guilds/ingameclasses such that u can submit changes to a plot as part of the core game itself. ex, building a new monument from xxx metal might give bonuses to the mage class.
static game = dismissive once u are overly familiar with it.
the game might suck, but touring player work is enjoyable as is seeing the progression in the worksshops (though the last few have been soso, ...maybe with all the changes)
also, ffs give the ppl who are working on your game unlimited resources.
Kerran workshop landmark 2014 - YouTube
Ogre Workshop Landmark - YouTube