yeah, most of this updates changes were progression changes. Actual new content is only like the volcanic biome.Servers up. Played for a few hours for the first time since Feb 14.
The initial quests to get you started work really well. Claimed a spot, used a default template to build a basic stone house.
Combat has the potential to be really fun. Equip weapon, which also enables mouse look. You get 2 abilities via Left click or Right click.
You have an armor bar, health bar, then stamina bar on the right.
Things gotinterestingunderground in Tier 3. First mob is pretty much right out of H1Z1.
Found some sort ofunderground temple. Was pretty well guarded, got rekt. Died toward the end and sent to a nearby graveyard.
Graphic settings were on Ultra.
Except there's a 3x3 max right now in the horizontal plane. You can go as high as you want so you can still put them all together, but you can't make a sprawling city by yourself.Right now I can have 2 BASE claims, and 8 attached. MAX is 8 base claims, and 24 attached. (imagine the city you can make with 24 attached claims..
yeah, this is true. Even some jackass, planted his claim too close to mine, and I can even only do 2x2 on my "main" claim right now.Except there's a 3x3 max right now in the horizontal plane. You can go as high as you want so you can still put them all together, but you can't make a sprawling city by yourself.
Nice to see that SOE^WDaybreak still can't make an animation or movement looks ok. The movement on that video looks Luclin-model levels of bad.Found some sort ofunderground temple. Was pretty well guarded, got rekt. Died toward the end and sent to a nearby graveyard.
Graphic settings were on Ultra.
wood needs to be added to that though.The animations are actually very good. The character movements within the world can seem a little floaty, but every animation is pretty much top notch.
I logged in yesterday for the first time since the update and had a pretty enjoyable time. The new directed experience makes Landmark feel much more like an actual game and less like a tech demo. Having unlimited base materials and being able to fly in your claim from the start are pretty much requests going back to alpha day 1. You will have every building tool and be ready to make shit within 10 minutes.
Can you elaborate on the procedural spawning thing in your post?
Is it like minecraft where it's biome dependent within a certain radius of player activity?
Yup spawning is a bit busted atm the tunnels are to sparse and the ruin rooms tend to be infinite spawns where things respond the second you kill one. Its still beta and there are still some sizable bugs to knock down but its actually starting to play more like a game.Not really sure how it works honestly but enemies definitely spawn more frequently by ruins. Wisps seem to appear in places with vertical ruins, exploding mushrooms tend to be scattered everywhere along floors, but I've even seen them on top of ruins. Slaugs (gollum creatures) tend to be running through cave tunnels but also concentrate near the center of ruins. Abominations (sludge creatures) are pretty much everywhere, though tend to be on the floor. Plant monsters seem to be hidden in nooks a lot of the time, or on ledges. Usually there is something to hide behind, but I doubt that's intentional.
The spawning system seems to be a little broken right now; they'll be hotfixing it shortly, since no mobs are spawning in many layers of caves, but there are some areas with really high concentrations of mobs, and some with none at all. Still a mystery how it's all working, but I'm sure with enough observation it wouldn't be hard to figure out.