Europa Universalis IV

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Loser Araysar

Chief Russia Reporter. Stock Pals CEO. Head of AI.
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I did an Ottomans world conquest finishing in 1478, for an indication of my continued investment in the game, heh. Lots of cheese, birding and exploits in that one, though. Like you said the game becomes easy in time so I've made the challenge in being how fast I can do certain things or forming a bunch of nations to stack their modifiers.

Very hard makes the early game more difficult and sometimes more interesting because the AI get huge manpower and forces limit bonuses. It forces you to improve your army micro because you're in a meat grinder. However, you're constantly having to fight so many armies, even for nations that are much smaller in development. For me, it's just not fun because it makes every war a slog.

Bonuses on hard are not as big a deal and it doesn't feel too much different from normal but you do generally have less friends to rely on.

Aztecs has a powerful mission tree, good economy, and room to grow with a good CB and American frontiers (colonized every neighboring province -- imagine that after taking down NA natives). Also has a monument that removes coring distance. A lot of exploity/gamey mechanics you can use. I've played them two or three times and you can actually get their mission tree as any nation with hijinks.

For African nations, there's a few interesting ones. Mali has probably the worst disaster in the game at start so a fun challenge to get through. Kilwa has good gold economy and colonizing. Kongo has a very nice mission tree and can be formed by others. Pretty easy to get going against other Africans and then prepare for the real battles with Europe/Otto's.

Oman in middle east is a fun trade power playthrough with some unique mechanics. A number of the small or OPM countries in the caucuses/ME are interesting and fun. Trebizond, Theodoro, hisn Kafya, Ardabil, Armenia... All are good campaigns with some tough starts for a challenge.

India is pretty shit overall.

Majapahit is fun with a nice mission tree that can allow you to vassalize any size nation (but you need to prepare to handle liberty desire from that).

Japan has the Shogunate which allows a kind of vassal swarm and a start that can be tough but rewarding. A lot of paths to take with them.

Definitely try out a Horde to see how broken they are. Oirat is the classic but Teutonic Order has access to razing while still being European and a theocracy.

And lastly a pirate Republic. Gotland, So, or Cornwall would be good starting nations for a pirate but you can form a pirate with many nations if you meet conditions and are small. Great imperialism style CB, razing, and raiding.

I tried playing as the Aztecs and that Doom mechanic is just wildly ridiculous. I think I got to 1510 before throwing in the towel. Didnt help that I had to start from Level 1 tech level (instead of 3) and couldnt even build light ships to go colonize Caribbean.
 

Loser Araysar

Chief Russia Reporter. Stock Pals CEO. Head of AI.
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I always play on hard and modify the save game to bump it to very hard when it starts getting easy

I think I am going to try this and play as Russia. Its been a few years since I played them.
 

DickTrickle

Definitely NOT Furor Planedefiler
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I tried playing as the Aztecs and that Doom mechanic is just wildly ridiculous. I think I got to 1510 before throwing in the towel. Didnt help that I had to start from Level 1 tech level (instead of 3) and couldnt even build light ships to go colonize Caribbean.
You said the game was too easy so there's your challenge!

Yeah, I think it's just a matter of you're not working with the mechanic. You use the flower wars to vassalize countries and don't take a lot of land initially; you also don't really tech up anything except military. As you pass more reforms you can afford more provinces because the doom ticks up more slowly. Aztecs have a decision that makes their ruler a very powerful general (not the normal make ruler a general interaction) that should outclass most neighbors. You should be able to have five reforms done somewhere by 1480 to 1490.

Alternatively, to really cheese it and make it easy, you conquer one of the animist natives just to the north. You convert to animism and then you can dev without penalty and embrace Feudalism and Renaissance without waiting for the Europeans. I vassalized some countries, made them animist, then went back to Nahautl. That way you can still do all the normal doom reforms with way higher tech than your neighbors and be able to reform off one of those countries you made animist earlier. I think there's even a description of this tactic on the wiki.
 

Aaron

Goonsquad Officer
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I remember a couple of years ago Arumba and his EU4 community were creating a mod that changed the way the AI plays, such as how it builds buildings, and such. Trying to make it harder. Might want to look that up and see how it's going.
 

Loser Araysar

Chief Russia Reporter. Stock Pals CEO. Head of AI.
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Tried playing Russia on Hard setting, was noticeably more enjoyable and got my ass kicked once or twice before fighting up to the Lubeck trade node, then fighting in Far East for 50 years, taking all of China and creating a trade behemoth from Canton to Copenhagen that got me snowballing by 2nd half of 1600s. Stopped in 1737 as my total development was 3x of #2 Great Power (Ottos).

According to Steam achievements, it doesnt think I ever played as Portugal, so Im going to try that on Very Hard now.