A single rez stick could take your raids wipe recovery time from 45 minutes down to 20 minutes. It was a game changer for sure. It is just kind of stupid that an epic item is basically a time saver. Oh well, they made plenty of questionable choices on the epic's: Shaman, Druids, and Necro's basically got nothing of value past the in-slot stats.
The biggest mistake they made with the epics was to not have them all benefit others or the group in some way. It took a massive effort to get someone their epic and most of the time they only benefited personally. Who the fuck cares about spending 15 hours of raiding to get the Paladin his sword with a 150 dmg proc.
For instance, the Wizard right click should have had a group wide mana regen aura. The Necro one should have cast a group target-able Feign Death. The Shaman one could have given the group a temporary stat buff, like Avatar for burst damage. Druid one could have ported his entire group to the teleport pots in Timorous Deep. Rogue provide the group with a +Attack aura. Warrior provide the group with a +AC aura. Shadow Knight provide the group with a +Damage return aura. Paladin could cast a buff to allow others to melee proc the 150 dmg + stun. Monks provide the group with a +haste stacking aura. Rangers the ability to cast group Spirit of Cheetah. Mage provide the group with a +spell damage aura.
Couldn't agree with you more about the epics. I was a wizard, and our epic was meh at best. Definitely looked cool, though. But I remember the wiz on our server getting the scepter of al' kabor, which I believe had KEI as its clicky and made the epic look like a piece of crap. Something that would've benefitted others, like a critical damage increase would've been awesome. Honestly, besides the cleric, enchanter, bard, and shaman epics, were any of them really guild/group beneficial?