They changed a bit since then but the normal killing was the quick dots and swarm pets and dead. This was my write up in 2013 max level 100 and it was pretty much the same a year or so ago with newly added spells. Raid burn-
This list can be better or worse for nearly everyone due to luck, random number generator and who you have in group or raid (druid/bard/ranger/whoever). I leveled up a Druid a bit ago just for fire debuff and the skin-to-plant spell to further help my necro dots, dissolution goes form a 1.7k a tick dot to a 2.8k a tick dot at rk3. So with druid skin debuff add in diss on the lowest damage dot. When in a raid situation you cant 100% rely on anyone else so loading the plant damage dot is iffy.
Spell Lineup at level 100 (raid version/long fight):
1. Pyre of Marnek
2. Ignite Thoughts
3. Pyre of Hazzarak
4. Termination
5. Binaesa Venom
6. Pyre of Nos
7. Doom
8. Naeya Venom
9. Halstor's Pallid Haze
10. Pyre of the Forsaken
11. Ivrikdal's Pallid Haze
12. Pernicious Wounds
Casting in exact order to start burn mode
Scent(non upgraded version with new xpac)
Tash clicky
Fire DD(make undead if solo/grouped)
Undead slow AA(if solo or grouped)
EFoA
Land all 12 DoTs
Silent Casting
Empowered Focus
Mercurial Torment
Load up Gift of Deathly Resolve set - which uses Dissolving Venin (fast recast .9) instead of Pern Wounds, Vollmondnacht Orb instead of Ivrikdal's Pallid Haze - usually land 10 spells before GoDR wears off
So cast fast DD to trigger GoDR and then cast dot
Youll want to pop all robes, spire, embalmers and 7th vet when godr is going for max dps.
Never use Funeral Pyre in a burn. Use Hand of Death instead. Click Hand, then cast Lifeburn, then cast AA Lifetap once Hand triggers to heal back. Funeral Pyre, Bard Aria, Chaotic Power from blood nuke, and Hand are all on same stacking line and you will only gain the effect of the strongest one. Chaotic is Strongest followed by Hand then a huge drop to Aria and then with Pyre being the weakest. Overall hand is the best option because its duration is longer and not limited by counters like Chaotic while being almost as good.
Then Impel time...
Load spell list as posted without Pern, add impel - Dots should be going in full stream thus far and...
12,7,12,1,12,2,12,4, 12,5,12,6,12,8,12,9,12,10, number number number number number
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All of this is very easily changed for shorter or longer fights! Shorter fight... load all dots up, pop hand and life burn, robes, spire and embalmers and 7th vet and swiifts or whatever = dead shit.
On group mobs with fights lasting like 20 seconds to a minute its different, even named group mobs. Swarm pets do more then pyre of Marn, so with trash cast swift, swarm pet, swift, swift or add in another swarm from level 95. group t1-4 named that doesnt summon adds or is a pain in the ass... land dots, silent casting, embalmers, 7th vet, robes, spire, hand, life burn, load swifts = dead shit.
Also add in the spell shards for extra damage and you're set, even with the nerf/fix.