So, 'no stacking of lines' was an attempt at addressing the consolidating the debuff-limit. To balance that, they had to increase the base-damage of Dots, since you could not longer stack them for maximum damage. End result, you cast less spells, do the same or more damage, and have a better chance of sharing slots with the other people on your raid/party.
Seems logical and should have probably been in since the beginning. But I can still see in a raid setting, where none of your shit is going to fit in the mob debuff limit because EVERYONE has 5 things they can stick on the mob, consolidated necro dots or not. I can see why people would complain that this bandaid-fix basically did nothing.
In the quote above, what is 'Forcallen's' issue with this fix? What does he and the other Necro's suggest for a better fix?
Test Update 05/12/2020 - Patch Notes and Discussions | Page 2 | EverQuest Forums
Please don't go through with all these dot changes and listen to the feedback from people in the know. The one dot below will be doing 60k a tic base,...
forums.daybreakgames.com
tldr: He doesn't want to be stupid OP for a couple months (in the summer where it doesn't matter anyway) only for them to swing wildly the other way and nerf the class to oblivion for the entirety of the next expansion. As for what his suggestions are, I don't know. Necros have been trying to help devs for four years and as many expansions on this shit and everytime the devs work on it they fuck it all up. The approach they have to consolidate seems fine to me, just they have as much mathematical basis for their spell values as the kid who realized there's a reverse side to his multiple-choice math test 30 seconds before the test ended.
Please don't go through with all these dot changes and listen to the feedback from people in the know.
The one dot below will be doing 60k a tic base, plus an avg 104% focus effect with raid arms, another 45% from bard aria, 80% crit rate passive and a 390% crit mod passive. Thats going to be 100k dps in a single cast passive in a supported group and thats ignoring passive and activated twincast and burn tools.
Pyre of Klraggek Rk. III:
- Mana Cost changed from '4481' to '16756'
- Slot 1 changed from 'Decrease Current Hit Points by 6240 per tick' to 'Decrease Current Hit Points by 16267 per tick'
Gunna need you to up to HP on the Test dummies so the first one doesn't die from 3 DoTs as I start DoTing the 5th one, only got up to about 3.5mil DPS, not even close to what I'd be able to do with 10 targets on raids and some ADPS
Correct, I don't want 1-2 months of insanity (beating everyone in burst and sustained no matter the circumstances) and then he just takes 40% of the damage back, leaves the mana cost as it is and then adds 15s recast timers to 3 of our dot lines. I don't want to end up quitting since he destroys the class for 9 months if not forever because he didn't listen.
We didn't need a full dot revamp after Dzarn's changes. We needed the "Wounds" dot line revamped so 5 casts became 1 with it only doing like 3 versions worth of damage but the duration before the doom being cut drastically.