Ambiturner
Ssraeszha Raider
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I remember having to walk backwards through the tunnel from everfrost to blackburrow so I could judge if I was still making progress or was running into a wall and needed to turn
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Yes but those deep questions would be better suited to non dev pretty much, they just dont remember most the time.
Yeah, current era EQ and WoW create their items from formula's and spreadsheets. It fucking mind numbing.More modern games likely have more structured content creation tools that let things be created or generated within acceptable bounds to prevent similar things. That also makes everything feel bland and worthless though, so there are ups and downs here. I sound negative about it, but In retrospect, I prefer the occasional brokenass itemization to bliz stat incrementers.
Indeed, or they never knew in the first place. I think people generally overestimate the average developer's knowledge of the mechanics (not just EQ here, I would think it's applicable to almost any large rpg). I'd guess that the theorycrafters at Steel Warrior and similar sites knew far more about the game mechanics than most of the devs. There may be some devs that had all the answers (probably the initial system designers), but most of them never really touched real mechanic design/implementation and were also unlikely to have played the game at a competitive level. Even for the people who 'should' have known, there are problems where the implementation didn't match the design due to bugs or miscommunication, and all issues are compounded on long projects (all mmo's) due to turnover. Once something's in its 3rd expansion and seperated from its initial devs by at least a couple of rounds of turnover, who knows how the fuck anything works or has any clue if works how it's supposed to work.
Some things, like the dumb stats, could just be ticking the wrong dropdown or filling in the wrong row, but others, like the Mosscovered Twig or the Donals BP, just point to a fundamental misunderstanding of how the combat system works. What's worse is when things like the BP need multiple rounds of nerfs. It's one thing when a noob dev does something noob. It's another when (presumably) multiple devs looked at the problem the noob dev caused, and then came up with a solution that didn't really address the issue at all. Of course, we also shoudn't underestimate how bad decisions can creep in and compound after months or years of 100 hour weeks fueled by nothing more than Mt Dew, Doritos, and opiates.
More modern games likely have more structured content creation tools that let things be created or generated within acceptable bounds to prevent similar things. That also makes everything feel bland and worthless though, so there are ups and downs here. I sound negative about it, but In retrospect, I prefer the occasional brokenass itemization to bliz stat incrementers.
I just think of games that come from Indie companies as Hand Made, and ones that come from companies as big as Blizzard as Factory Made. EverQuest Classic vs WoW being the obvious example.
as was said, i think the devs saw huge waiting lists for certain drops in a few zones and they were ignoring other content in other zones so it was creating a bottleneck. so they introduced crafted armor and just removed the bottleneck by taking those mega camped items out of the game. kunark was probably similar. introduce a bunch of jacked items to get people into the kunark zones and explore. then when everyone was starting to permacamp those l33t items, they nerfed or removed them and introduced epics and such.
thats the king area by the IGs in Permafrost?I remember some zone in EQ. I think it was somewhere off the barbarian area. There was some mob in a small little room that would spawn and drop some circlet headpiece thing that I think I wanted to sell. I spent 16 hours sitting there, killing mob after mob, until finally the right one spawned that drop the piece. Fucking waste of my life!!!
thats the king area by the IGs in Permafrost?
i camped that area most of the winter during vanilla. nobody ever went there, so i learned the entire place. i was able to bundle all that stuff in trades for some nice items. by themselves they werent worth much of anything.
Haha, and I remember people mistakenly calling it the "Ruined" Circlet.Thats it! Holy hell!
in EQ i learned, rogue is spelled ROUGE, frog is spelled FORG, shaman pet is called a dogdog. expensive items are referred to as "spendy", very is "hella". as in, "that ruined circlet is hella spendy!"That's one of those strange MMOisms. Like tomb instead of tome. Yes I'm carrying the crypt of a dead person in my off hand.
Or Halbred instead of Halberd.
Probably stems more from most of us being dumb ass kids in the late 90's, early 2000's. Hell, to this day you can still ask people how to say "Luclin" "Cazic Thule" etc. and they'll pronounce it some weird fked up way.
What, you've never heard...Luck-lin
Cahzic Thool
Have I been wrong????
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Was there any advantage to being a human?
you played human for none of the racial exp penalties and the ability to bank in most areas. with a little factioning, you can get yourself banking in Neriak too.Luck-lin
Cahzic Thool
Have I been wrong????
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Was there any advantage to being a human?