Ive been saying this for 2 yrs now. Vanilla TLP is just so tired now.They need to launch a TLP at kunark. I never get to have fun with the lower level zones while leveling.
Leveling my Iksar alt in only kunark zones back in the day was fun, completing armor and weapon quests as you go.
Lake of Ill Omen was such a monstrously large zone, it felt like it could be an entire game by itself.Every now and then, I just log into EQ and just run around FoB for the nostalgia. I was shit at the game when I started, so I spent a goddamn eternity in there and Kurn's, but damn it feels just like home.
Does anyone know why Old Sebilis and Howling Stones both had red orb teleporters as their entrances instead of conventional walk through zones? Is it just because these were keyed zones and that was the only way they could implement a keyed approach?
My second guess would be that they didn't want you to zone out the same way you zone in, but Chardok had that with the conventional walk in zone. Third theory would be they wanted to test the click to zone for other reasons (I believe Veeshan's Peak also had the same type of zone). Not sure why they'd want that though. Last though would be maybe they thought about doing instanced dungeons way back then?
Are there other examples of early click to zone in Classic / Kunark?
Add in Mischief loot rules and you got a winner.They need to make exp rates on all the dungeons the same. Spread out the leveling options and entice people do finally do something different. After 6 TLPs, the same leveling path is just painful.
Ahh, Kunark levelling. People starting shouting "I'm a Lumberjack and I'm okay" across the zone to indicate a drop of that hat...I think I leveled in kunark from late 20's. Storming the castle in Frontier Mountains then heading to Ovethere was fun. Fuck that dark elf roaming the zone.
Wait.. so in the end, the guy that was hired to find cheats worked on New World? Cheats destroyed that game! wtf lolPC Gamer: In the early days of EverQuest, a cheater and designer waged a secret war from a San Diego gaming store.
In the early days of EverQuest, a cheater and designer waged a secret war from a San Diego gaming store
One of New World's key developers actually got his start by breaking EverQuest.www.pcgamer.com