He ended up being a producer on EQ2 I think briefly.Yeah, that guy back in 2000 wasn't really cheating either. He just found a quest, put together a group of folks to assembly line that shit, and eventually got the quest(s) removed/nerfed because of his mass production & efficiency in completing it.
If you wanted to "Hire the criminal to catch the other criminals", it sounds like we had a lot more qualified folks in our "How Much Have MMO's Made You?" thread right on this message board.
To be fair we're still finding shit like this from 1999 in EQ. Remember Fire Beetle Eyes on Agnarr? Or Rat Ears / Red Wine? That was an identical quest setup.
"Cheat" is a broad word. He wasn't making HWID lock bypasses like some of us are for money, he's using the means of the game to prevent in-world exploits that are possible without external programs. Him working on New World was likely preventing economy exploits and such.
EQ was plagued with items through tradeskills that sold for more than their vendor cost when tradeskilled for a long-ass time. They're grossly nerfed now, but back in the day when you could just send inventory requests through MacroQuest and then instantly combine and then generate millions of plat instantly, it was a pretty big deal and a case study for future MMOs.
Steve Bannon / Jonathan Yantis exploited this early on with the fletching exploit that involved standing in front of a single merchant and repeatedly buying tradeskill mats and vendoring the product (arrows, iirc)
Someone else caught onto it, though, and they posted it on rpg-exploiters (their 'get this shit nerfed' website that also sold a membership) to get it nerfed quickly after they cashed out.
Technologically savvy exploits are something else entirely, though. That's a very specialized engineering role, and less and less of us exist each day as we get scooped up by big name companies. Riot Games' anticheat team has several old GunZ: The Duel hackers on it.
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