This isn't right, old era EQ management was pretty ban happy on people for being "creative." It's not like today where they see a strat they don't like (e.q. spamming clickies to play threat games, pulling Emp out of his room etc) and just patch it out, in the '99-02 era they would do big suspensions and bans for strategies GMs disliked even if there was no public "rule" about it. Back then server GMs were actually present on the servers daily and had tons of autonomy. Current CS only get involved if petitioned, and it goes to a team that doesn't even work out of the same office and has limited communication with the core Darkpaw employees, most of them barely understand what EQ is.
Conquest got banned back in 2000 or so in Velious for stuff that frankly was nothing compared to any of fifty exploits I've used on Daybreak era TLPs on raid content lol.
Edit-What's interesting is Blizzard kinda follows that old model with WoW. They regularly issue guild suspensions for doing anything during the early weeks of a new raid where it's obvious the guild is doing something against "the intended mechanics of the fight." Even if it's a Blizzard bug or whatever, they'll still do suspensions. The first couple guilds to actually do content Blizzard also monitors and will despawn events if a guild discovers a tactic they consider to be unintended gameplay, and won't let them pull the boss again until they hotfix it out.