As an officer of MESS I could tell you there's been ups and downs, but I think we've ever canceled one raid due to attendance, maybe two, and I think it was because they were literally on Canadian Thanskgiving and maybe New Years or Christmas? Our last raid was 42ish people, but we don't bring boxes and with summertime our numbers drop due to people being sociable. It's an ebb and flow based on where we are in current expac, near the end it gets shitty as people have what they want and are burnt out on the same raids, but even 2 weeks out from TSS we field somewhere between 42(the lowest we've had) and 52 people in this TSS era.
Many guilds have dissolved or fractured and we generally take small groups of their members, like 3-5 people at a time. These servers have attrition and we only lost maybe 3 people to Mischief (who were new, but pretty cool people) and maybe 1 person to classic WoW and a few people who dabble in BC WoW and maybe miss one of our raids for that.
Any given raid night we can field 40+ mains, no boxes though. We spam recruitment because some nights weird shit happens like 3 of our 6 clerics decide to not show up or 4 of our 8 tanks or whatever the fuck. The bright side is we have almost more than 1 bard per group now which is pretty great. The server definitely has downsized since say OoW but we boomed through some of the shitier parts like DoDH and PoR pretty well. We keep our eyes on other guilds sites to see how things are going and some are definitely feeling the hurt. A lot of guilds are heavily reliant on boxes and that means shitty players with larger chunks of the raid as their responsibility and boxers tend to love new TLPs which means you're gonna get fucked annually.
But yeah, there's still, what, 10ish guilds+ still full clearing into TSS which is pretty good. BT broke up for the most part and scattered and I think it still exists but leadership was passed around a bunch and besides some BT diehards I'm not sure many people that are in there were even in BT in Velious era. We took a crew from BT who left for whatever reasons and a bunch went to AD, who split from M&M, which is the try-hard poopsocky guild. Some of their more prominent members are degenerates removed from other guilds for being shitlords and bads, but I'm sure they tell a different story.
I only played Agnarr before, but from the people who played Phinny, Ragefire, etc that I've talked to have said it has held up surprisingly well and were especially impressed with DoDH with like 14+ guilds clearing Mayong in expac. PoR was less, but let's be real, fuck that expac. The hurt is coming though with the world opening back up, New World, etc I suspect we could be down to 4-5 full clearing guilds as soon as TBS.
My general standard as I've mentioned several times before for counting active mains from server to server is 50% and above RA 30 day for non OW guilds and 20% and above for OW guilds. Obviously mangler is out of the OW era so standard 50% and above applies to all. I do always look through under 50% RA to see recent raiders or lifetime RA's in order to also count recent apps. I normally never count guilds that do not differentiate between alts and mains on their DKP site as I've also stated many times before.There's no point in arguing with him because he goes back to his same old favorite arguments that he doesn't back up at all in any way different that someone else's opinion. I went out and checked MESS's DKP site and, yeah, there's no thinning of the herd there during this time period. And that's from a guild that was traditionally not that friendly to boxes.
IAradune did 100% have a pretty healthy batch of fresh people and I think the gimmick two box/GM ruleset was pretty appealing to those had sworn off TLPs in the past.
My general standard as I've mentioned several times before for counting active mains from server to server is 50% and above RA 30 day for non OW guilds and 20% and above for OW guilds. Obviously mangler is out of the OW era so standard 50% and above applies to all. I do always look through under 50% RA to see recent raiders or lifetime RA's in order to also count recent apps. I normally never count guilds that do not differentiate between alts and mains on their DKP site as I've also stated many times before.
MESS - 48 active raiders. 50% RA thing didnt end up mattering here, only 1 person on their site under 50% RA and the last few haven't raided recently (dkp site doesn't differentiate between alts and mains, very possible only mains listed based on the DKP site they use as from my experience guilds who use that DKP site only list mains)
M&M - 46 50% RA and higher, 51 if you drop to 30%, no one who has raided recently listed below that.
AD - 22 above 50%, 31 if you drop as low as 30%, no one who has raided recently listed below that
BT - 27
GR - 43 (dkp site doesn't differentiate between alts and mains, they use their own dkp site. seems likely they list raid alts as some characters with super high RA have barely any spent DKP, but who knows. another reason why i normally never count guilds like this). Also fuck these guys for having a site that tries to get you to add a chrome extension every time you go to it.
MR - 34 50% RA and higher, 40 if you go as low as 30%
PA - 43? This may be the most insanely bad DKP layout I've ever fucking seen LOL. It's so bad it was hurting my eyes to just try and pick out anything. So this is a +/- a few number. Might include some raid alts that I missed who knows.
HD - 37 50% RA and higher. 45 if you go as low as 30%. (site doesn't differentiate between alts and mains, no clue wtf this dkp site even is so not sure if that number has alts or not)
Does europa still raid on there? I found their site but nothing is recent, a year or more since last post.
Those numbers definitely indicate a thinning over time. But I'm unsure why I'm even having to argue this? This is common knowledge for every TLP that guild rosters do indeed thin over time through each era. It's true on every single TLP and completely natural. It happens to everyone.
These were just the biggest guilds that I looked at that seem to be clearing content relatively quickly. Looked at some others that I could find either through the Mangler discord, the TLP recruitment channel or the progression list and they all pretty much fell in the 20-40 range. So like i said, a bunch of guilds with mostly 20-40 active raiders. There's a couple exceptions but not extreme exceptions above the 40. If MESS dkp site doesn't list alts I'm actually kind of surprised that they still have that many compared to other guilds.
You were in MESS right Xevy? We had about 15 or so MESS people come over to TEB on launch mostly as a group. I know at least a handful that came had raided up to at least the PoP launch on mangler but not sure how many were still actively playing mangler when aradune released. Sazzabi was in MESS as well right? I think he's the only one that still actively plays aradune out of the bunch, but I might have Sazzabi's mangler guild messed up. Only reason I specifically remember the group was because they were unsure if I would let them in to TEB or not.
Agnarr is actually relatively decent as a long term server, long term so far, every TLP to make it past Underfoot has experienced massive population die off. Phinny and Selo basically finished with 1 guild or so. Fippy died before reaching the end in COTF. Coirnav is in a rough spot from all I can tell. Ragefire is probably the healthiest in that era but it also allows free boxing which lets guilds sustain longer.
Meanwhile Agnarr still had like 4 raid guilds and regular server events etc. It's certainly not a big server by TLP standards, but by the standards of late era TLPs or like half of the live servers, it has had more legs. Agnarr has a higher population right now than Phinny finished with or that Coirnav has right now, for example.
It sucks for about 95% of the nostalgia-seeking folks or Kronolords that prey on them.Does this say anything about later EQ?
It sucks for about 95% of the nostalgia-seeking folks or Kronolords that prey on them.
Beyond that, there's a solid 2-5% of the playerbase that will play past Prophecy of Ro for some reason.
Does this say anything about later EQ?
It sucks for about 95% of the nostalgia-seeking folks or Kronolords that prey on them.
Beyond that, there's a solid 2-5% of the playerbase that will play past Prophecy of Ro for some reason.
You need to either be self sufficient or have reliable friends. If you don't box and are socially awkward the game is hard.