Well its Bethesda.....so it is very likely it will beJust hope the combat isn't super cheese easy like fallout 3.
lol god i love the SI perk.Just as an example, I highly doubt we will get anything like this on a shitty dialogue wheel and shit like this is what makes Fallout great.
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I'm sure you will get stuff like that, wheel or no. Dragon Age 2 had a wheel option that was "jackass response" and it was pretty funny at times.Just as an example, I highly doubt we will get anything like this on a shitty dialogue wheel and shit like this is what makes Fallout great.
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I remember shoving about 10 clips in super mutants and rednecks in ultra hard mode. Bullet sponges are fun right?see I thought the combat was pretty rough for the first several hours, then abruptly became piss easy once you had a unique weapon and a decent skill for it.
The world's going to be much more alive. The world's moving on and rebuilding. 'It's not about the past anymore, this is their world and there's a glimmer of hope. People are getting on with their lives.'
Looks like they have changed it to be active though instead of slowing time completely.VATS is still in.
The way I'm playing now addresses most of this, except for the endless bottle caps and weapons: hardcore, realistic weapon damage(RWD), and project nevada for gameplay. Limbs are crippled from a few hits (or one big hit like a hunting rifle or nearby explosion.) Headshots will either kill or cripple your head. Also explosions are stronger.Bullet sponges are awful. The way you make Fallout hard is by:
1. Making resources very scarce.
2. Make playing the game poorly take up more resources than playing it well.
3. Make it so that enemies can kill you easily when you fuck up.
It seems like with Bethesda games I need to add a 5x damage multiplier. Whether it's FO or ES I want the enemy to kill me in a few well placed hits or me to kill the enemy in a few hits.
Usually in FO you get that survival experience at the start where you see a low level enemy camp and know you simply don't have enough bullets, and maybe you pick off straggler/outcasts somewhere and get some more guns/bullets/stim/drugs to do it only if you play really well.
But that all ends when you find enough good weapons so you can use 8+ types of ammo, find a huge weapon cache or make a bunch of money somehow and can trade for supplies. FNV was worse than FO3 for this, but neither game made it easy for mods or players to lower the amount of supplies out in the world. I'm hoping they change that for FO4. Then again I don't even know if they really are trying to make a 'survival' game.