Fallout 4

Dandai

<WoW Guild Officer>
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I didn't make it to three dog in the main quest before I quit it. Beat NV though, was just a better game mechanically.
I never beat FO3 but beat NV as well. I'd never really thought about why, but you're right. NV was just more enjoyable to play.
 

Cybsled

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I never beat FO3 but beat NV as well. I'd never really thought about why, but you're right. NV was just more enjoyable to play.
I had played FO3 all the way through, including the DLCs. I made the mistake of trying NV right afterwards, but I had already suffered FO fatigue and didn't get very far. I played about an hour and never tried it again. With FO4 coming, though, not much reason to go back again sadly ;(
 

Kedwyn

Silver Squire
3,915
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NV is pretty tits. I enjoyed 3 as well but NV adds a lot to the series. You are doing yourself a disservice by not playing it. Mr. House and Caesar make that game.

Love those S.P.E.C.I.A.L videos.
 

Dudebro_sl

shitlord
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2
I beat FO3 but with new vegas I made the mistake of starting over when I was more than halfway through because I wanted to try a melee build and then I never ended up finishing it.
 

Zaphid

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This has all the information of an IGN post with the entertainment value of a wiki article. I hope this isn't a sample of the writing to come in FO4.
Hopefully we can blow up children again with none of the consequences of doing so.
 

Cybsled

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If you've ever seen PSA/Informational videos from the 50s, this is actually a pretty good satire of them. Not just in style, but the fact they typically only gave high level overviews of stuff ;p

Videos are fine for what they are and it is just another way to help you know what the stats do.
 

Regime

LOADING, PLEASE WAIT...
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This has all the information of an IGN post with the entertainment value of a wiki article. I hope this isn't a sample of the writing to come in FO4.
These are solely meant to be Vault Tec commercials like they had before releasing Fallout3 modeled after the 1950's PSA ads.. They are suppose to be horrible.
 

Quineloe

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The one thing that drives me mad with Fallout games is that you basically have to play them by spoilers unless you want to miss out on a whole lot of rewards due to quests not having a proper flowchart.

For example, take the FO NV quest There Stands the Grass in Vault 22.

If you explore Vault 22 before finding the mission (which is very likely, as Vault 22 is actually between Goodsprings and the base), you keep finding Keely's notes but Keely isn't in the cave. You can however download the research data anyways. If you then find the quest, you have the option of turning in the data immediately, thus instantly ending the quest poorly, or you can return to Vault 22, help Keely destroy everything and finish the quest with another poor reward, because for some reason the data you downloaded earlier disappears from your pipboy.

Here's how the quest goes down if you accept it first, then raid Vault 22
1. Accept mission for data
2. Accept side mission to find Keely
3. Get the data
4. Find keely, agree to destroy everything
5. burn the spores
6. return to keely, convince her to not have you erase the data with a 70 science check
7. return to camp, get rewards for both.

6 did not appear for me. Because the data suddenly stopped existing. I also could not download it again from the terminal.

It makes no sense that you can get the data, but Keely isn't in the cave (yet her notes are all over the place). And FO3 and NV have quite a few missions that simply won't work out if you just stumble across them and do them in reverse.
 

Tuco

I got Tuco'd!
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These are solely meant to be Vault Tec commercials like they had before releasing Fallout3 modeled after the 1950's PSA ads.. They are suppose to be horrible.
I know what it's trying to do, it just didn't have much bite.

The only reason I nitpick is because Fallout3 came out as a magnificent game that followed a well written Fallout1 (I didn't play FO2). Bethesda, known more for their world building than their writing, continued that reputation. Then Fallout NV came out that reused their world building and added much better writing, creating what I and most others consider a superior game because of it.

My hope was that when they re-evaluated their direction for FO4 they decided to bulk up their writing and this is one of the first things I've seen from them on it. Yeah maybe this was done by a marketing firm Zenimax contracted out and Todd Howard had nothing to do with it, but it suffered from the same problems as a lot of FO3 writing. It presented the same leave-it-to-beaver in a dystopian and violent apocalyptic future in a bland and forgettable way without much cleverness or zing.

It's similar to when you see an Onion headline that sounds hilarious and you read the article and it was just phoned in and flat.
 

Tuco

I got Tuco'd!
<Gold Donor>
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The one thing that drives me mad with Fallout games is that you basically have to play them by spoilers unless you want to miss out on a whole lot of rewards due to quests not having a proper flowchart.

For example, take the FO NV quest There Stands the Grass in Vault 22.

If you explore Vault 22 before finding the mission (which is very likely, as Vault 22 is actually between Goodsprings and the base), you keep finding Keely's notes but Keely isn't in the cave. You can however download the research data anyways. If you then find the quest, you have the option of turning in the data immediately, thus instantly ending the quest poorly, or you can return to Vault 22, help Keely destroy everything and finish the quest with another poor reward, because for some reason the data you downloaded earlier disappears from your pipboy.

Here's how the quest goes down if you accept it first, then raid Vault 22
1. Accept mission for data
2. Accept side mission to find Keely
3. Get the data
4. Find keely, agree to destroy everything
5. burn the spores
6. return to keely, convince her to not have you erase the data with a 70 science check
7. return to camp, get rewards for both.

6 did not appear for me. Because the data suddenly stopped existing. I also could not download it again from the terminal.

It makes no sense that you can get the data, but Keely isn't in the cave (yet her notes are all over the place). And FO3 and NV have quite a few missions that simply won't work out if you just stumble across them and do them in reverse.
Yeah and that's not because of a lack of effort. They try pretty hard to make the content of each quest attainable in a variety of different ways. But with the massive freedom the player has and the large number of quests you inevitably have these broken ones, especially at release for a game that doesn't pride itself on being bug free.

I just resign myself to going through them first completely blind and assume that I'll go through them a year later with mods, wikis/guides/spoilers and probably a better PC. Getting through FONV was pretty rough as the broken quests racked up in my quest log.
 

shabushabu

Molten Core Raider
1,410
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The one thing that drives me mad with Fallout games is that you basically have to play them by spoilers unless you want to miss out on a whole lot of rewards due to quests not having a proper flowchart.

For example, take the FO NV quest There Stands the Grass in Vault 22.

If you explore Vault 22 before finding the mission (which is very likely, as Vault 22 is actually between Goodsprings and the base), you keep finding Keely's notes but Keely isn't in the cave. You can however download the research data anyways. If you then find the quest, you have the option of turning in the data immediately, thus instantly ending the quest poorly, or you can return to Vault 22, help Keely destroy everything and finish the quest with another poor reward, because for some reason the data you downloaded earlier disappears from your pipboy.

Here's how the quest goes down if you accept it first, then raid Vault 22
1. Accept mission for data
2. Accept side mission to find Keely
3. Get the data
4. Find keely, agree to destroy everything
5. burn the spores
6. return to keely, convince her to not have you erase the data with a 70 science check
7. return to camp, get rewards for both.

6 did not appear for me. Because the data suddenly stopped existing. I also could not download it again from the terminal.

It makes no sense that you can get the data, but Keely isn't in the cave (yet her notes are all over the place). And FO3 and NV have quite a few missions that simply won't work out if you just stumble across them and do them in reverse.
Isn't that the point of a sandbox-y world ?
 

Quineloe

Ahn'Qiraj Raider
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Isn't that the point of a sandbox-y world ?
You mean data I already had magically disappearing from my pip boy?

Keely should have been in that cave from the start, since her notes were already there and she was trapped. There's no reason for the whole quest to not play out in the exact same way whether you've met with Hildern before or not.
 

Jait

Molten Core Raider
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If you haven't played Fallout 2 it's like not having seen Empire Strikes Back and having an opinion.

You don't get one.

Go play it now for the love of baby Jesus.