Also Wasteland before it had a similar philosophy including gore (in verbal form)...Here's the Fallout Vision Statement, the concept document originally written by Chris Taylor at Interplay about Fallout 1
Notice thevery first item on the list
Fallout vision statement - The Fallout wiki - Fallout: New Vegas and more - Wikia
So yes, extreme violence is a staple, a core part of the Fallout franchise from the very first moments of its invention. If it bothers you, this is not the series for you.
Yeah. I bet the devs going to work on Fallout every day consider dismemberment 'the heart of the franchise'. Without it the game would just be another 'watered down sci-fi shooter'. A (100% optional) toggle for limb dismemberment would totally betray the experience for fans of the series.Its not lame or weird, its literally the heart of the franchise.
Some people dont want a fallout game they just want another generic watered down 3d shooter set in a sci fi setting. Fuck that and the horse it rode in on.
For all the mistakes bethsoft makes theuve stayed true to as much of that original design document as they possibly can and that design document is the heart of what makes fallout so special to its long time fans.
Mod it out if you dont like it its not going anywhere
Indeed and in point of fact, that is the point. The over the top gore is darkly humorous and integral to the experience. when I shoot someone in the eye I want to see legs flying off. Fallout has always been, at heart, a critique on American culture, obsession with violence, fear mongering and jingoism.Bah, between Bethesda's rag dolls and limbs flying everywhere it made for some of the most unintentionally funny moments in their games.
Yeah they do, thats why they spent an enormous amount of development time in fallout 3 modeling anatomy and working on the ragdolling effects.Yeah. I bet the devs going to work on Fallout every day consider dismemberment 'the heart of the franchise'. Without it the game would just be another 'watered down sci-fi shooter'. A (100% optional) toggle for limb dismemberment would totally betray the experience for fans of the series.
Quaid doesn't want to take this awesome and integral experience from you. He just doesn't want to see it himself, in a totally optional way.when I shoot someone in the eye I want to see legs flying off.
Then he can mod it out rather than demanding bethesda compromises their vision to spare himself being triggered by simulated violence.Quaid doesn't want to take this awesome and integral experience from you. He just doesn't want to see it himself, in a totally optional way.
Their ragdolling/gore effects are fucking lame looking, and detract from my immersion in the world they've created.Yeah they do, thats why they spent an enormous amount of development time in fallout 3 modeling anatomy and working on the ragdolling effects.
Who is demanding anything you fucking nerd? lmaoThen he can mod it out rather than demanding bethesda compromises their vision to spare himself being triggered by simulated violence.
One takes developer resources without much in the way of any real return for the company while the other is a fan creation done for free with no expectation of return.I don't see much of an ideological line between being able to mod something out and being able to flip a switch in an option screen.
One has gameplay implications and one does not? Come on man, you're smarter than that.Radiation turning people into eternal pieces of walking bacon hurts my immersion, why doesnt bethesda just include a toggle to turn all the ghouls in the game into regular humans?
Why wont the universe pander to me and only me?
Tumblr is thatta way quaid.
Costs development time plus compromises the vision for the game. If you want to alter it after purchase thats one thing, and thats why bethsoft provides the ability to do that.I don't see much of an ideological line between being able to mod something out and being able to flip a switch in an option screen