Fallout 4

Tuco

I got Tuco'd!
<Gold Donor>
49,515
88,285
and endurance is 100% retroactive. I leveled with 3 endurance and ended with some HP value, then cranked it to 10END and ended up with 167. I then reloaded to a prior save, set Endurance to 10 and leveled and arrived at 167 again.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,515
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oh and +int consumables also increase exp, I got 204 instead of 195 with a +2 mentats (to get 12INT) so... 150 * 2 * 0.03 = 9 more, yeah that's right, it scales linearly above 10. Time to get some INT gear.
 

Quaid

Trump's Staff
11,859
8,265
oh and +int consumables also increase exp, I got 204 instead of 195 with a +2 mentats (to get 12INT) so... 150 * 2 * 0.03 = 9 more, yeah that's right, it scales linearly above 10. Time to get some INT gear.
Hmmm I wonder if/when that's gonna start to really pay off. What level can you get Idiot Savant rank 2?
 

Bandwagon

Kolohe
<Rickshaw Potatoes>
25,021
68,664
Come on, PC master race....give us some opinions on perks.

Any of them underwhelming? Any better than expected?
 

a_skeleton_02

<Banned>
8,130
14,248
I calculated INT to give 3% more XP per point.

I got 155XP from a quest with 1 INT and 195XP from a quest with 10INT.

I'm rolling with 10 and idiot savant. I've gotten one hit so far from planting in my garden, totally worth it!
Are you doing it on purpose to be funny? Idiot savant triggers for lower int not higher.
 

Qhue

Tranny Chaser
7,658
4,634
Some reviews pointing out some really gamebreaking bugs...hopefully several of these were purely due to earlier review copies that did not benefit from a final round of QC. Then again this is Bethesda so I don't think I'll be too shocked if mobs get stuck on doors etc.
 

Hachima

Molten Core Raider
884
638
There is a beta patch you can opt in to on Steam. It fixed an issue for me where the game would crash exactly 15 minutes after starting.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,515
88,285
Are you doing it on purpose to be funny? Idiot savant triggers for lower int not higher.
More because im curious than to be funny.

It makes a retarded giggle when it triggers lol. I can imagine a one i t playthrough being fun if it triggers every ten xp events.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,515
88,285
protip: set pipboy color to white for maximum flashlight capability like it's 1998 in halflife 1.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,515
88,285
can't have dogmeat + human companion simultaneously, dogmeat's value just went down a lot
 

Urlithani

Vyemm Raider
2,063
3,318
can't have dogmeat + human companion simultaneously, dogmeat's value just went down a lot
That's a bummer. Would have thought they would do a human + nonhuman since it worked so well in FNV.

Do companions give you any perks?
 

Grumpus

Molten Core Raider
1,927
224
How easy is the early perception bobblehead to find?

I dont want spoilers where it is but I would spend a point less in perception if its super obvious.
 

khalid

Unelected Mod
14,071
6,775
can't have dogmeat + human companion simultaneously, dogmeat's value just went down a lot
WTF? That is retarded. Why do games advertise dog companions, but make them in every way inferior to humans? At least make them in addition then. Fucking DA:O did the same shit.
 

Vorph

Silver Baronet of the Realm
11,702
5,527
How easy is the early perception bobblehead to find?

I dont want spoilers where it is but I would spend a point less in perception if its super obvious.
Less than 15 minutes after you leave the vault unless you completely disregard the story mission that you are given. You can't miss it.

Do companions give you any perks?
Each one has a unique perk. I think for most of them you have to make them like you by doing at least part of their quest though. I'm still using the dog at the moment.

the leaker who said they were playing on survivalist and said that dogmeat destroyed enemies is a liar.
Yep, he is. He admitted in the second thread he made with more of his 'pro-tips' that he switches from normal to survival a lot, and that he regrets taking the Attack Dog perks.