Fallout 4

TJT

Mr. Poopybutthole
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Well, even FO3 had situations you could approach from multiple angles. Tenpenny Tower for example.

FO4 has nothing that allows you to do this. The Fallout 3 story was hokey sure. But the sidequests were really good and offered a lot of different approaches to solve them. This time seems to just be a story (that doesn't make a lot of sense) with no other means to solve anything than blowing it up. Good game, but does not scratch that RPG itch at all whatsoever.
 

Harkon

Vyemm Raider
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Cybsled

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My theory is the tight restrictions are probably due to the fact they want to reduce the number of variables for the DLC.

You're pretty much required to destroy the 2 other major factions in the end. That makes quest+story design a bit easier. So if you make story continuations, you only have to worry about power#1 being left and don't have to worry about crafting stuff for #2 and #3.

Like for example, let's use a possible Piper quest in a DLC. The basis could be the same in all 4 possible scenarios (ie, Piper puts out some paper that pisses people off in whatever faction you sided with)

1) Institute version: Institute doesn't like the fact that Piper is poo-pooing them in her paper or potentially endangering certain operations they have going. Player is given choice of sabotaging her paper (destroy her printing press), replacing her with a synth Piper/threaten to do that (which will write Institute propaganda), or player can convince them to allow Piper access to the Institute so she can see things herself/interview folks and get their side of things. With that final option, you could have a lot of fun with that, since she won't exactly be an unbiased reporter lol.

2) BOS version: Maxson doesn't like the fact Piper thinks he is Hitler 2.0. He also doesn't like the fact she has sympathy for ghouls and synths. Player is given choice of sabotaging her paper (destroy her printing press), arresting her until she promises to write whatever they want her to write, or you can try to convince Maxson to let her be a "combat reporter" and get a better idea as to what the BoS is doing. Could have some fun with the last one with "staged" propaganda situations or let her cover the real story.

3) Railroad version: Railroad doesn't like the fact that Piper is trying to uncover the identity of certain synths. Player is given choice of using the memory den so she forgets her synth identity info, or try to convince Railroad to let Piper continue her investigation and deal with the consequences of that.

4) Minutemen version: Piper is reporting on infighting between various Minutemen settlements. Preston is concerned that she might be stoking the fire and might not have the full story. Bring her around to settlements to try to figure out what is going on and see if you can convince Piper to write stuff that might help reunify the Minutemen.

#4 could also potentially be a part of quests 1-3 as well.

Basically, as designed, it reduces the # of variables, but it gives them much greater freedom to craft better DLC story continuations.
 

Vorph

Silver Baronet of the Realm
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Bethesda DLCs very rarely extend the story though. I can't think of anything besides Broken Steel that was a post-game addition, everything else was self-contained and at best tangential to the main game. Even New Vegas didn't break that mold; Lonesome Road was important to the story, but the gameplay was still like all the others.
 

Hekotat

FoH nuclear response team
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Questions about Cadot


Did you guys let his father go, and if so what happened?
 

Vorph

Silver Baronet of the Realm
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I didn't but definitely will next time through.

Instead of the useless gun you get all the serum you want (never more than one vial at a time though, so you have to use up the 7-8 you get during the quest first). For a melee playthrough--yes, please. It's +5 ST, +50 DR, and basically removes anything but Glowing Sea radiation faster than it can stack up. With 0 chance of addiction. Even for non-melee it's still +50 carry weight and DR that's twice as effective as Med-X.

Storywise, you have to help Lorenzo kill off the family, so bring Strong, Dogmeat, or X6-88. You can also choose to help the Cabots to fix your mistake, but the outcome is the same as just killing him in the room. No other consequences to freeing him, except that you might meet him in a random encounter eventually.
 

Hekotat

FoH nuclear response team
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I'm still getting 60fps only having dxgi.dll and no reshade64.dll and it looks amazing. Not sure if both are supposed to be in the folder.
 

Vorph

Silver Baronet of the Realm
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No, you just rename reshade64.dll to dxgi.dll. Some Windows 10 users need it to be d3d11.dll instead, for whatever reason.
 

Cybsled

Naxxramas 1.0 Raider
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Does anyone sell Buddy the Brewbot to the hotel? I mean, why would you?

I like how Piper likes it if you decide to keep it, even thought she normally likes it when you keep your word on deals. She mentions beer a lot, so I guess it makes sense.

Some of the jokes he tells are pretty funny. I lol'd at the 'shitzu' one ;p
 

Sulrn

Deuces
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360
I stand by the thought that he should be a dramatic boost to any settlement you send him to. Having a brewbot that made microbrew Hard Cider in my neighborhood would make the world a better place in my eyes. Even more so with some of those jokes.
 

DrLifetilt_sl

shitlord
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1
Worse than FO3? Inconceivable.
Yes, even worse than FO3 for me. As much as i hated the FO3's end story
reuse of Enclave as main enemies, anticlimactic ending where you just follow Liberty Prime around doing his thing and that's it, oh and oneshot some guy who is supposed to be the final encounter, still die anyway etc.
Broken Steel made things somewhat easier to digest. Maybe the FO4 DLCs will tend to that, not really expecting it though.

Here in FO4 imo we had a worse rehash of what NV did with its endings that made you feel even more of a pawn. You just pick a faction, follow orders and remove 2 other factions (or just one in the case of Minutemen if you can game it). Not even a chance to say "fuck you" to all of the factions and do things the way you might have wanted. I really wish that Bethesda, since they don't have a knack for writing complex main stories, would have gone for a simpler, more conventional story with a single identifiable big-time enemy and not do this gimmicky multi-faction crap which they obviously can't handle well. My favourite Fallout story is still the original, which was straightforward and yet nothing has come close in the series to surpassing it. Still waiting for a game that captures that story quality and feel without annoying me like the Bethesda games did.

That being said, Fallout 4's story had some great memorable moments for me before you delved deeper into the faction quests and the inevitable disappointment started
Prydwen arriving and going into the Glowing Sea were good stuff
 

Cybsled

Naxxramas 1.0 Raider
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I stand by the thought that he should be a dramatic boost to any settlement you send him to. Having a brewbot that made microbrew Hard Cider in my neighborhood would make the world a better place in my eyes. Even more so with some of those jokes.
Someone needs to make a mod that turns him into Funnybot from South Park ;p
 

Big Phoenix

Pronouns: zie/zhem/zer
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Really disappointed and annoyed you cant kill the mayor of diamond city after learning hes a synth. You cant even confront him about it, what the fuck is that?
 

Cybsled

Naxxramas 1.0 Raider
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I even brought Piper with me. She hated it when I did the intel pickup (Institute ending post-game), but didn't react otherwise, which I thought was a missed opportunity
 

Sulrn

Deuces
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360
I'd say it's just another point on a long list of examples of an unfinished game needing polish.

I think it would be pretty interesting what difference a 3-6 month delay would have done for the game for strictly that reason (expanding interactions/quest tie ins/connecting you to the wasteland).