Fallout 4

Hekotat

FoH nuclear response team
12,508
12,397
@ 41 hours of play and getting to the institute and seeing what's going on really killed my desire to play.

I got my money's worth at 41 hours, but I wish I would have known it was going to get all gay like that. Especially knowing it was going to become a L.O.S.T. simulator.

"Walt, where's my boy!"
 

Vorph

Silver Baronet of the Realm
11,702
5,527
Not really sure what you mean by that.

I thought it was pretty obvious though, and it didn't really bother me since I'd decided long ago (Institute visit was like 125 hours into the game) that I was going to side with them anyway.
 

Cybsled

Naxxramas 1.0 Raider
17,413
13,925
Indeed. Go Institute or gtfo ;p Your other options are play Hitler 2.0's lapdog, be Desdemona's bitch, or be the general of a bunch of settlers who can't do shit without you ;p
 

Caliane

Avatar of War Slayer
15,905
12,553
Who needs a baby when you have a teleporter. and probably can even clone a new baby and husband/wife.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Gold Donor>
15,022
32,777
A tip about building uber bases:
If you find yourself hitting the size limitation, you probably used several prefab sections where one would have sufficed. That is to say, try and use the prefabs with walls and ceilings already incorporated into the specific pieces when possible, rather than using a generic section and adding walls to it. It takes less of a settlement's size limitation and also prevents performance issues when the game tries to render the whole fucking thing and determine the physics. Size limits vary by site to site, but if you do what I did and make a giant five story borg cube on top of the Red Rocket, you will come up against this limitation. It also helps with pathing for the NPCs, if you want them to move about the structure naturally.

The best option for a nice flat piece of land to build something big and obnoxious is the Starlight Drive in, since it is nice and flat, has a pretty big size limit, and that nice pool you can drop four purifiers into. The biggest build size limitation is what I call OCD Island, far to the SE, but its not accessible until later in the game and requires some clearing to use. Most of the ridiculously large structures that you see in twitch are either someone hacking the size limit in Sanctuary Hills or on that Island.
 

Cybsled

Naxxramas 1.0 Raider
17,413
13,925
Is Tom Brady in it, Is he a super mutant?
No, Fallout takes place in an alternate universe where the Red Sox never won another World Series since 1918, so the Patriots probably never got Brady
frown.png
 

Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
47,555
102,463
Just about done

Kinda disappointed with a few plot elements.

First the mayor of Diamond City. First thing I did after finding out hes a synth is head over to his office with Piper, only to find out nothing happens. Saved and proceeded to kill and only to find hes unkillable. You would think there would of been something considering the nature of the game but nope.

Second is the Nazihood of Steel. Wish I could of backstabbed them at the end as youre destroying the railroad but nope. Also not being able to see liberty prime in action unless you side with the nazihood is annoying.
 

Sulrn

Deuces
2,159
360
I liked Cait. After I did her quest I dumped Piper so I could surround myself with that accent.
 

Cybsled

Naxxramas 1.0 Raider
17,413
13,925
Just about done

Kinda disappointed with a few plot elements.

First the mayor of Diamond City. First thing I did after finding out hes a synth is head over to his office with Piper, only to find out nothing happens. Saved and proceeded to kill and only to find hes unkillable. You would think there would of been something considering the nature of the game but nope.

Second is the Nazihood of Steel. Wish I could of backstabbed them at the end as youre destroying the railroad but nope. Also not being able to see liberty prime in action unless you side with the nazihood is annoying.
Well...some ending spoilers which answer your question

If you choose the BoS/Railroad/Minuteman ending, there will be a randomly triggered quest after you "win" the game where the Mayor wigs out and takes a hostage and Piper will be a part of it. You can ultimately choose to execute him or make him stand trial (Piper likes if you choose the trial option). In anycase, he is no longer mayor.

If you choose the Institute ending, you hack Liberty Prime and make it think the BoS are communists. He basically nukes the airship. If Piper is with you, she gets really angry after you win. However, if you have very high affinity with her (romantic or best friend), after an in game day or so she publishes a news article in her paper where she softens her stance on the Institute a bit, primarily because she trusts you. It is sort of a "I'm sorry" after she got super pissed at you ;P However, you can't kill the mayor and all you get to do is pick up intel reports from him after the Institute ending (daily quests basically)
 

Amzin

Lord Nagafen Raider
2,917
361
Indeed. Go Institute or gtfo ;p Your other options are play Hitler 2.0's lapdog, be Desdemona's bitch, or be the general of a bunch of settlers who can't do shit without you ;p
I mean really, that's the fundamental issue with the Fallout games, the newer ones especially. We've seen a bunch of iterations of a super-powerful wastelander rising to power and essentially picking teams, and there's never any way or even attempt really to tie back to that. Partially because with the older ones, it was impossible to guess what the most likely allegiances/outcomes would be of your character choices, and with the modern ones... who knows, it seems like it should be possible but what do I know.

I dislike the way the writing for BoS has gone in the new games, and the way that you can join a faction vying for your abilities but not actually affect their actions in any way just makes it feel all the more pointless. At least the Minutemen are barely in existence when you come into the picture, so theoretically you can build them from the ground up to not be shitheads if you so chose.

If my characters in FO3/NV sided with the Brotherhood, they would have bitchslapped some sense into a bunch of them and tried to steer the BoS in a different direction. Instead somehow it always goes back to the BoS leadership on the west coast (which should have been character-bitchslapped even earlier) with the local heroes having no impact
 

Cybsled

Naxxramas 1.0 Raider
17,413
13,925
Well, the story in FO4 confirms that the choices you made in FO3 were to stop the Enclave's plans and side with the BoS. Doctor Li is also a shared character between the two, so she is guaranteed to have interacted with the SS in FO3 and thus the SS would have chosen to support the BoS in FO3.

I think they all but confirmed NV choices resulted in supporting the NCR as official lore. I am curious what they will end up choosing as the "official" ending in FO4. I want them to choose the Institute ending because honestly it seems cheap to just get rid of them and they really aren't Enclave level of crazy. However, my gut feeling says the Minutemen ending will end up being the official one, because they do allow Institute scientists to evacuate the facility and thus indirectly you can keep the Institute in the mix, even if the actual facility is gone.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Gold Donor>
15,022
32,777
Considering how much more effort went into developing the MM stuff throughout the game and that its the one faction that the others do not require destroyed, I agree that the MM ending is likely the official one. So MM ending with elements of the other factions surviving in the future. We will know more once the DLC hits, because being Bethesda they will shoe horn us into what they want the cannon ending to be at that point. I really wish the Institute ending was the official one, though. Also, I think the Yes Man ending is likely the cannon ending for NV, for similar reasons, with a "nuke neither" ending for Lonesome road. I am guessing if Bethesda ever touches the West Coast again in one of these they will pimp the "nuke them both" ending, since they seem to have a hardon for shitting on established good guy endings from the Black Isle games and they dislike the NCR for some unknown reason.

And yeah, I am not happy with the radicalized BOS in the post Black Isle games. They were awesome good guys you looked to hook up with in the first two games (and Tactics), then all of a sudden its total assholeville from FO3 on. Even in the design docs for Van Buren they were considered good guys. I am not sure why Bethesda decided to take them that direction.
 

Amzin

Lord Nagafen Raider
2,917
361
Their excuse is the previous leader died and the new one was a bit of a Trump or something. But that just drives home the fact that if one crazy-ass person can rise through the ranks and assert so much influence over the whole BoS, then the survivors/vault dwellers that opt in should have IMMENSE influence on the BoS ideals themselves, but the opposite feels true.
 

Caliane

Avatar of War Slayer
15,905
12,553
I'm not sure how the MM ending can stand though, without the SS.

there is no leader. EVERY rpg like this always has the player character peace off into space, planeswalk, etc. This is exactly why, you USUALLY are expressly playing second fiddle, enabling someone else into power.

Fallout 5 canon? So the SS, and the minutemen repelled the BOS invasion, crippling the East coast BOS, built a trade, and settlement empire. Then the SS up and left to invade Canada, and was never heard from again. And the MM fell apart 30seconds later when Preston Garvey stumbled upon a Nuka Cola addict named Sheffield, and decided to make him the new General of the MM.
 

Cybsled

Naxxramas 1.0 Raider
17,413
13,925
Sheffield mans my bar in town ;p Brew bot usually hangs out next to the stand.

MM lore is easy in future games. "People of Commonwealth banded together and told everyone to GTFO and dealt the Institute and BoS a crippling blow, although neither were totally destroyed. Commonwealth was merely a setback!".

Basically it lets them do a power reset on the 2 overpowered factions techwise so they can keep the series rolling. NCR is powerful, but they lack the tech. BoS and Institute, if they put their minds and muscle to it, were the only 2 surviving factions that could legitimately rule the world.

Institute: They literally are the only ones with future tech that developed well beyond the confines of pre-war. They aren't interested in conquest, but they are interested in reclaiming the surface eventually. They run the risk of repeating the mistakes of the past, though, in terms of science without morality (ie, Vault-Tec). They don't care much for the surface folks unless they can be useful (ie, Institute grabbing the best scientific minds from the surface and letting them go to town research wise once they are initiated).

BoS: Huge military machine now with the most advanced pre-war tech available, such as Liberty Prime and a flying aircraft carrier. They are interested in conquest of all tech, which ensures only they have the toys. They don't care about "civilians" unless they can provide them with supplies or show promise as BoS members (scribes or soldiers).

The direction the BoS is headed in wouldn't result in a rebuild for the world and basically it would just be the status quo. At least with the Institute, you could argue that some of their advancements would ultimately benefit the planet. For instance, the Warwick seed experiments are plants that literally remove radiation from the environment AND they are super nutritious. And the FEV research, while morally questionable in terms of how they went about obtaining subjects, did potentially have the chance to reverse the mutations that created Super Mutants and other mutations. I mean, the Enclave just wanted to kill them all (mutants), at least the Institute was seeking an actual cure for FEV.