Fallout 4

Cybsled

Naxxramas 1.0 Raider
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Are you starting from scratch each time? If you make a save at a certain point, you can just reload that to try out the different endings.
 

Amzin

Lord Nagafen Raider
2,917
361
Wait, are the shop workers are supposed to sell you stuff? When I talk to them at the shops it just opens the normal trade window right away with their inventory in it. I thought it was weird that there were so many different shops but they all didn't sell anything.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Gold Donor>
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Wrapped up my second run (pro Institute). Now that I know how to cheese the happiness trophy, its just a matter of if I feel like loading my point of no return save and doing the Brotherhood and MM endings to platinum this. Really looking forward to the DLC, as for all its flaws I have not been this into a game in a long long time. Definitely got my moneys worth out of this.
 

VariaVespasa_sl

shitlord
572
5
Wait, are the shop workers are supposed to sell you stuff? When I talk to them at the shops it just opens the normal trade window right away with their inventory in it. I thought it was weird that there were so many different shops but they all didn't sell anything.
They sell you stuff, but you have to come by during business hours, usually 9am to what, 6pm or so? If you come by during other times they may still be at their shops but in settler mode.
 

Caliane

Avatar of War Slayer
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12,551
Wait, are the shop workers are supposed to sell you stuff? When I talk to them at the shops it just opens the normal trade window right away with their inventory in it. I thought it was weird that there were so many different shops but they all didn't sell anything.
can be a bit buggy. be sure to talk to them 9am- uh I forget. but they often get their sooner, but won't "open" shop" till after 9.
 

Rime

<Donor>
2,638
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Are you starting from scratch each time? If you make a save at a certain point, you can just reload that to try out the different endings.
A save point. It is really only, maybe 30-45 minutes from the save to the 'end of the game'. I just absolutely despise the 'all or nothing' route that they went with the endings. Why do I have to wipe out the other factions? The only one that makes any sense would be the Brotherhood wiping out the Institute.
 

Tuco

I got Tuco'd!
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Shadowed Synth Armor at Fallout 4 Nexus - Mods and community
ClJVI1G.jpg
 

Cybsled

Naxxramas 1.0 Raider
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I need to get the mod that lets you add Ballistic Weave to more items. The limits on what you can make are kind of dumb (like you can't upgrade the Vault Suit).
 

Vorph

Silver Baronet of the Realm
11,702
5,527
Ballistic Under-Armor at Fallout 4 Nexus - Mods and communityis probably the best one. Still adds weave to a few things that I don't think should have it, and it adds weave on top of the normal vaultsuit mods instead of replacing them. All the others I've seen are either full-on cheater mods or they only add weave to a handful of things that the author personally wanted to use. I ended up just making my own.
 

Nester

Vyemm Raider
4,991
3,188
The true ending should have been the colaberation ending.

Did the institute ever give a reason why they spent all thier resources on Syths espc gen3 yet refused to accept them as sentient? it seams like thats a natural end goal when in the robot making business, it means you did a freaking great job? Was Sean just an AI Bigot? How is Codsworth and all Mr Handy bots not the exact same thing as a gen1 synth in a different shell? Perhaps i never bought in why syths where protrayed as the enemy early in the game, there never was a motivation. If you are saying they are a true AI, you need to give them a motivation for evil/destruction, this is in contrast to a mutant who feels much more natural with a defualt evil/enemy persona

I was disapointed i did not get a chance to combine the Institute and the Minute Men when i was leader of both factions. After Sean is dead you could shape the institute and accept syths as true sentient AI's this brings the railway on side and in fact is the only true victory for them, If they blow up the institute is one huge abortion to all the unfinished synths in production which clearly goes against thier save synths goals, not to mention they would be basicly extinxt after the last few broke down. Introduce acceptence and freedom into the instutue and you can simply keep pumping out syths and get the railroad on your side/ These new synth are your labour force to clean up the comonwealth and leverage your technology to rebuild society. The BOS is not really a barrier to this as they actualy do embrace alot of tech. the real Tech hater is Maxson. You are one of his most trusted soliders right now and maybe even a paladin. It is very easy to get close to him. Feed Maxson a bullet, try to take over the BOS once the east coast has no leader (backed by the institute,MM and Railroad) if you fail to take over, blow them up like in the other endings.
 

Rime

<Donor>
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I really feel like 'destroying' the Institute is the worst ending. They were doing some shady shit (abducting people, stealing resources, etc), but once you are in charge, you could easily change that. With all of the advanced technology they have, not just in robotics, but in agriculture and medicine, they could easily become the focal point for a new civilization center. Work with the minutemen. Set up a major relay in the Castle. Clear the surrounding area and set up tech there. Trade for materials/raw resources. People would move in with the protection provided, then it becomes almost self-running from there. Goods come out of the Institute, materials come in.

And fuck Elder Maxson. What a giant tool. And WHY THE FUCK is the FEV cure not a MASSIVE point in the game? Sure, it only works on that strain - but it proves that there is a cure. Hell, it is an injected one. We have Syringers. Just fly around in some vertibirds (hopefully some that have actual armor on them - so pipe guns are no longer lethal) and pepper any Super Mutant areas.
 

Tuco

I got Tuco'd!
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Ballistic weave is godgearcheatitem in under armor clothing. I probably wont use it in my future playthroughs.



The fev cure should havr never been in the game. Or proven to only work on that one guy.
 

Rime

<Donor>
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The fev cure should havr never been in the game. Or proven to only work on that one guy.
Exactly.

Instead, it is a throw-away sidequest-ish part of the main quest, when it should be the whole point of an entire game of it's own or not included at all.
 

Cybsled

Naxxramas 1.0 Raider
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Tuco, the FEV cure did only work on that one guy, unless I missed another quest. After he turns human, he says that the cure only works on that one particular strain of the virus he used on himself and it may take years/decades to make a universal FEV cure.

And ya, I agree destroying the Institute is the bad ending. Sean had his vision of things, but he wasn't 100% right. The important thing to remember about Gen 3 synths is they are REALLY new. So it isn't surprising that the Institute still views them, sentience wise, the same as the earlier models (which AI wise seem less advanced than some of the pre-war models). It is also notable that they are still a work in progress. Dr. Li's terminal is always red and will aggro folks if you look at it, but if you quicksave and take a peek, it reveals that the kid Sean Synth is a further development in the Gen 3s in terms of personality/etc and even the scientists express a little concern about how advanced and humanlike they are starting to become. You can also overhear conversations where some folks debate the morality of a kid Synth, primarily because he will never grow up and remain a perpetual child. However, when tied back to Dr. Li's terminal, it is clear this may be the result of the fact that Sean Synth is very advanced and starting to drift into the blurred line of "alive" in some of their eyes.

I think the Institute would have eventually begun to question their stance on them eventually, you just happen to have arrived at a key moment where the Gen 3s are fairly new and the further development of them (Gen 4s/3.5s) had only very recently begun.
 

Tuco

I got Tuco'd!
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Tuco, the FEV cure did only work on that one guy, unless I missed another quest. After he turns human, he says that the cure only works on that one particular strain of the virus he used on himself and it may take years/decades to make a universal FEV cure.
You're right. But the way he talked about his "qualified success" makes it sound more hopeful than it should be.

I also never understood how it got the FEV anyway. Was it a lab accident? self injection?
 

Vorph

Silver Baronet of the Realm
11,702
5,527
He said he only cured the one particular strain that he was infected with. And yeah, he did it to himself. I read all the stuff in the FEV lab and was never quite clear what the Institute was researching there, or what Virgil thought infecting himself was going to accomplish. It made him immune to radiation so he could get to the Glowing Sea, but then he cures himself and stays out there. Even if you accept the nonsense that there's no constant radiation damage while in a completely open cave, how's he have food or water to last more than a few days?

And yeah, I agree about ballistic weave being ridiculously overpowered. If I was making a difficulty/realism mod it would get pitched along with all the "why the fuck are there magic guns in Fallout?" legendary effects. Legendary enemies are pretty silly too, when you get right down to it. I'd prefer they dropped weapons with one of the mods either more potent than standard ones, or has less of a drawback.
 

Cybsled

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I think what motivated him to revert the FEV infection was the fact that it was beginning to have an impact on his cognition, with it projected to continue to decrease, not to mention the fact he didn't account for the fact he would lose a lot of fine motor control. After you cure him, I think he mentions he is mostly normal, so it is possible he retained some FEV side effects (like rad resistance).

In terms of the FEV cure, I think it was just part of their eventual surface reclamation project.

1) Plants that remove radiation from the ground
2) Synthetic organisms that are resistant to toxins/radiation
3) Possible way to cure mutated organisms that exist above ground

When combined all together, it makes perfect sense. Virgil was questioning the morality of the FEV research (specifically, the subject acquisition), and he was right to. Sean/Father was intentionally being secretive because he knew it was morally questionable how the research was being conducted, but he felt the ends justified the means, so he continued to push Virgil to continue his research, despite Virgil protesting the cost vs. lack of results.

I think that just goes to show the Institute wasn't evil and blowing them up is the bad ending, but it was beginning to tread and step over that fine line of morality. Sean pushed them forward a lot, but he did so at a human cost. Piper -hates- the Institute and pretty much emotionally breaks down if you help them win, but she publishes her paper later which explains that while she is wary of the Institute, she does trust you and thinks that as a result, the Institute can be a part of the Commonwealth. I think the fact that you run the Institute (if you choose to side with them) opens the possibility of trying to steer them back into a more moral line of thinking vs. what Sean was somewhat steering them into.
 

Caliane

Avatar of War Slayer
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I think part of the problem is the Warhammer 40k,DnD,starwars, WoD etc issue.
the universe can't be fixed. Status quo must be maintained. Every Ip always has major issues with progressing the "storyline", and world building. Do people want a Fallout where civilization starts recovering?

FO games do have a set timeline.. so maybe they do intend to. But they are still clearly dragging their feet.

War never changes. Fallout is not supposed to be optimistic.
 

Cybsled

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I do agree on that as to why they have little motivation to progress things, although after awhile you get Gilligan's Island syndrome and it becomes less and less plausible as to why we aren't seeing SOME improvement. Besides, the world is a big place. Even if Bethesda decides to make the Institute wins ending the official ending, that doesn't change the world of FO. Plans take time to roll out and I imagine it would be on the micro scale instead of the macro scale. Besides, they could roll it into their story. Like FO5 could take place however many years after FO4 and people could be talking about the Boston area like it is some sort of Shangri-La now, but where ever you are is still shit and to them it is just a story or a pie-in-the-sky fantasy.