Fallout 4

DrLifetilt_sl

shitlord
230
1
All i want from Bethesda from their next games (Fallout and TES) is to: 1) have a good main story for a change and 2) have the games be challenging to the end. It's a pity that they still can't get those things right.
 

Erronius

<WoW Guild Officer>
<Gold Donor>
17,324
44,982
All i want from Bethesda from their next games (Fallout and TES) is to: 1) have a good main story for a change and 2) have the games be challenging to the end. It's a pity that they still can't get those things right.
I honestly don't think those things are important to them.
 

Harkon

Vyemm Raider
1,549
4,090
As long as they keep the game highly Moddable the difficulty issue resolves itself, once year I go back to Skyrim or Fallout and install all the latest mods and it's almost like a completely new game every time.
 

Caliane

Avatar of War Slayer
15,905
12,550
All i want from Bethesda from their next games (Fallout and TES) is to: 1) have a good main story for a change and 2) have the games be challenging to the end. It's a pity that they still can't get those things right.
I definitely want the opposite. Witcher, mass effect, dragonage, dragons dogma, Jprgs, etc can have main stories. I'd rather not all aaa rpgs be exactly the same. I want TES, and Fallouts to stick with sandbox. and have less directed gameplay. Sure challenge is great, but challenge in a sandbox is really hard to maintain, just like pacing of a narrative. the more freedom you give a player, the more they go off and blow challenge and narrative pacing out of the water.
 

Tholan

Blackwing Lair Raider
909
1,746
I for one would like to see the game without graphic glitches. I don't know why but it completly kills my immersion when I see someone walking for 3 secondes inside a door, then when the door opens he warps back and start moving again. Also, modding is very nice, but I guess in a year or two, financial people will find a way to monetize that also (Retail version : max 4 mods , extended version : 8 mods, then it's 2$ per additional mods !)
 

j00t

Silver Baronet of the Realm
7,380
7,481
It's odd... Bethesda is basically a freshman in college with rich parents. He buys the rights to use the fallout ip, then hires like 5 guys to voice his cool mod for a game engine made 15 years ago. He doesn't have time to worry about balancing his mod or create a story or find bugs... But he leaves it open source so his friends can add stuff to his mod when he needs to study for a final.

I'm totally okay with this and I really can't reconcile that in my head
 

Derpa

Trakanon Raider
2,011
665
All i want from Bethesda from their next games (Fallout and TES) is to: 1) have a good main story for a change and 2) have the games be challenging to the end. It's a pity that they still can't get those things right.
Pretty much, by the time you are 1/4 to 1/3 through the game the challenge drops to zero in almost all of Beth's ES and FO games.
 

Zaphid

Trakanon Raider
5,862
294
I just finished playing New Vegas over the christmas since I think I'd be disappointed by F4 in its current state and it was the first time I played through all the DLC. I honestly think it is some of the best stuff that came out in last gen, Lonesome Road couldn't be better if it had tits and was on fire. I think the "Bethesda RPG" lends itself rather well to more isolated experiences since the start of your power curve is the most interesting and you have to improvise and compromise, instead of applying the exact same approach you did a hundred times before. Once you hit the plateau, it gets rather boring.

Any words on F4 DLC so far ? I presume they started selling some sort of expansion pass ?
 

Cybsled

Naxxramas 1.0 Raider
17,409
13,923
I just finished playing New Vegas over the christmas since I think I'd be disappointed by F4 in its current state and it was the first time I played through all the DLC. I honestly think it is some of the best stuff that came out in last gen, Lonesome Road couldn't be better if it had tits and was on fire. I think the "Bethesda RPG" lends itself rather well to more isolated experiences since the start of your power curve is the most interesting and you have to improvise and compromise, instead of applying the exact same approach you did a hundred times before. Once you hit the plateau, it gets rather boring.

Any words on F4 DLC so far ? I presume they started selling some sort of expansion pass ?
Early next year. You can buy a season pass for the DLC for 30 bucks right now.
 

Cybsled

Naxxramas 1.0 Raider
17,409
13,923
Lightsabers make everything better
wink.png
 

Dandain

Trakanon Raider
2,092
917
Game was amazing, I save scummed all the endings from the points the factions would agro. I thought the Militant Brotherhood - was very much a faction pushed in Fo3 - Wasn't there the "outcasts" who basically wanted to go the way they went in 4? I had no problems blowing the piss out of the Institute - even seeing the storylines from all sides, the Institute still did horrible shit all the time because the only life they valued what so ever was the human life inside the institute, The synths were tools and the rest of the world had forfeited its right to exist, they tell themselves a feel good story on the inside for sure. Huge sections of the institute were unused - I thought they made it clear they had limited resources to the point that population control or population culling had happened at times. Its hard to get a sense of scale of actual populations since even a place like diamond city probably has less than 40 residents.

I had no problems with the railroad memory wipe. I rationalized it like this. Humans were/as bigoted to synths as they are to super mutants, a synth that knows its a synth will know its lying everytime it denies such an accusation. Giving the synth a background of memories disconnected from the Institute but complete so that they believed they were human seemed to be about as much as the Railroad could do. Their entire mission is in the process of getting massacred by the Institute and absolutely all they were doing is freeing gen-3's who expressed a desire to be free. The Institute / Brotherhood were both massively out of touch. With their power base either could do great good or great evil. The notion that the main character would be unopposed in trying to make the institute more moral I think would be hard to do.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
So is the act of building that satellite transporter thing the act that forces you to choose sides? I don't think I realized this. I build it in Sanctuary but I had every intention of becoming a Brotherhood nazi. Am I past the point of no return?
 

Cybsled

Naxxramas 1.0 Raider
17,409
13,923
No. With the exception of just randomly murdering people, none of the faction lock quests happen until after you complete the main story quest (ie, Enter the Institute and learn the truth). Maxson gets a little pissy if you build it yourself vs. using the BoS, but he overlooks it because of the intel you gain from the Institute.
 

Cybsled

Naxxramas 1.0 Raider
17,409
13,923
IMO the best ending would be you take over the Institute and bend it to your will, have Maxson stripped of rank and have Danse as his replacement (and then you send the BoS packing), tell the Railroad to chill out and we can work on things/etc, and the Minutemen do whatever they do.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
What? The best possible ending is to purge the entire world of ghouls, supermutants, synths, and other wasteland abominations in the name of the pure and righteous Brotherhood of Steel.
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
17,347
41,659
Listen my children and you shall hear
Of the midnight ride of Paul Revere,
On the eighteenth of April, in Seventy-five;
Hardly a man is now alive
Who remembers that famous day and year.





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